diff --git a/tools/quake3/q3map2/light_ydnar.c b/tools/quake3/q3map2/light_ydnar.c index 801ef5ac..7d288b21 100644 --- a/tools/quake3/q3map2/light_ydnar.c +++ b/tools/quake3/q3map2/light_ydnar.c @@ -2010,6 +2010,9 @@ void IlluminateRawLightmap( int rawLightmapNum ) { brightness = ambientColor[ 0 ] * 0.3f + ambientColor[ 1 ] * 0.59f + ambientColor[ 2 ] * 0.11f; brightness *= (1.0 / 255.0); + // use AT LEAST this amount of contribution from ambient for the deluxemap, fixes points that receive ZERO light + if(brightness < 0.00390625f) + brightness = 0.00390625f; VectorScale( normal, brightness, deluxel ); } luxel[ 3 ] = 1.0f;