use safe strings more
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8b204ac054
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@ -27,8 +27,6 @@
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//
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "polylib.h"
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#include "inout.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -448,8 +448,7 @@ void ProcessWorldModel( void ){
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/* ydnar: fog hull */
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if ( ENT_READKV( &value, &entities[ 0 ], "_foghull" ) ) {
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char shader[MAX_QPATH];
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sprintf( shader, "textures/%s", value );
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const auto shader = String64()( "textures/", value );
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MakeFogHullSurfs( e, tree, shader );
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}
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@ -1085,8 +1085,6 @@ static void ParseRawBrush( bool onlyLights ){
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vec_t shift[ 2 ];
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vec_t rotate = 0;
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vec_t scale[ 2 ];
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char name[ MAX_QPATH ];
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char shader[ MAX_QPATH ];
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int flags;
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@ -1146,7 +1144,7 @@ static void ParseRawBrush( bool onlyLights ){
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/* read shader name */
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GetToken( false );
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strcpy( name, token );
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const auto shader = String64()( "textures/", token );
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/* AP or 220? */
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if ( g_brushType == BPRIMIT_UNDEFINED ){
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@ -1199,7 +1197,6 @@ static void ParseRawBrush( bool onlyLights ){
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}
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/* set default flags and values */
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sprintf( shader, "textures/%s", name );
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if ( onlyLights ) {
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si = &shaderInfo[ 0 ];
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}
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@ -219,7 +219,6 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, const
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mapDrawSurface_t *ds;
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bspDrawVert_t *dv;
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const char *picoShaderName;
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char shaderName[ MAX_QPATH ];
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picoVec_t *xyz, *normal, *st;
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byte *color;
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picoIndex_t *indexes;
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@ -385,12 +384,12 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, const
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/* shader renaming for sof2 */
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if ( renameModelShaders ) {
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strcpy( shaderName, picoShaderName );
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auto shaderName = String64()( PathExtensionless( picoShaderName ) );
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if ( spawnFlags & 1 ) {
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path_set_extension( shaderName, "_RMG_BSP" );
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shaderName << "_RMG_BSP";
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}
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else{
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path_set_extension( shaderName, "_BSP" );
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shaderName << "_BSP";
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}
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si = ShaderInfoForShader( shaderName );
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}
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@ -221,8 +221,6 @@ void ParsePatch( bool onlyLights ){
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vec_t info[ 5 ];
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int i, j, k;
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parseMesh_t *pm;
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char texture[ MAX_QPATH ];
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char shader[ MAX_QPATH ];
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mesh_t m;
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bspDrawVert_t *verts;
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epair_t *ep;
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@ -233,9 +231,9 @@ void ParsePatch( bool onlyLights ){
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MatchToken( "{" );
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/* get texture */
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/* get shader name */
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GetToken( true );
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strcpy( texture, token );
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const auto shader = String64()( "textures/", token );
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Parse1DMatrix( 5, info );
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m.width = info[0];
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@ -355,7 +353,6 @@ void ParsePatch( bool onlyLights ){
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pm->brushNum = entitySourceBrushes;
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/* set shader */
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sprintf( shader, "textures/%s", texture );
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pm->shaderInfo = ShaderInfoForShader( shader );
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/* set mesh */
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@ -1696,7 +1696,7 @@ mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec
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mapDrawSurface_t *DrawSurfaceForShader( const char *shader );
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void ClipSidesIntoTree( entity_t *e, tree_t *tree );
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void MakeDebugPortalSurfs( tree_t *tree );
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void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
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void MakeFogHullSurfs( entity_t *e, tree_t *tree, const char *shader );
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void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
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void AddEntitySurfaceModels( entity_t *e );
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int AddSurfaceModels( mapDrawSurface_t *ds );
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@ -3046,7 +3046,7 @@ void MakeDebugPortalSurfs( tree_t *tree ){
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generates drawsurfaces for a foghull (this MUST use a sky shader)
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*/
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void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader ){
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void MakeFogHullSurfs( entity_t *e, tree_t *tree, const char *shader ){
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shaderInfo_t *si;
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mapDrawSurface_t *ds;
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vec3_t fogMins, fogMaxs;
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