support passing the home path to q3map2 as -fs_home (home dir only, ends with /. to request a dotdir name) and -fs_homepath (full path, including /.gamename)
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@ -1690,6 +1690,8 @@ tryDecompile:
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output.push_string((type && *type) ? type : "quake3");
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output.push_string(" -fs_basepath \"");
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output.push_string(EnginePath_get());
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output.push_string(" -fs_homepath \"");
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output.push_string(g_qeglobals.m_userEnginePath.c_str());
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output.push_string("\" -fs_game ");
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output.push_string(gamename_get());
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output.push_string(" -convert -format ");
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@ -171,6 +171,7 @@ void bsp_init()
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build_set_variable("RadiantPath", AppPath_get());
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build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
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build_set_variable("EnginePath", EnginePath_get());
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build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
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build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
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build_set_variable("GameName", gamename_get());
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@ -450,10 +450,6 @@ void InitPaths( int *argc, char **argv )
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Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
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argv[ i - 1 ] = NULL;
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homePath = argv[i];
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/* do we want to do this:
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if(!homeBasePath)
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homeBasePath = "."; // if only -fs_home is set, this shall be the FULL path!
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*/
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argv[ i ] = NULL;
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}
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@ -466,6 +462,17 @@ void InitPaths( int *argc, char **argv )
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homeBasePath = argv[i];
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argv[ i ] = NULL;
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}
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/* -fs_homepath - sets both of them */
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else if( strcmp( argv[ i ], "-fs_homepath" ) == 0 )
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{
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if( ++i >= *argc )
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Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
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argv[ i - 1 ] = NULL;
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homePath = argv[i];
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homeBasePath = ".";
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argv[ i ] = NULL;
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}
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}
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/* remove processed arguments */
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