diff --git a/docs/shaderManual/contents.html b/docs/shaderManual/contents.html index ac9635b0..472ac358 100644 --- a/docs/shaderManual/contents.html +++ b/docs/shaderManual/contents.html @@ -210,7 +210,6 @@
The base_light and gothic_light shaders contain numerous uses of this. It can be very useful for making different light styles (mostly to change the light brightness) without having to create a new piece of TGA art for each new shader.
+This directive defines the percentage of transparency that a brush will have when seen in the editor (no effect on game rendering at all). It can have a positive value between 0 and 1. The higher the value, the less transparent the texture. Example: qer_trans 0.2 means the brush is 20% opaque and nearly invisible.