remove two mysterious crashes (although I don't know why it was broken to begin with)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -195,7 +195,8 @@ public:
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}
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void post(const scene::Path& path, scene::Instance& instance) const
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{
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if(Instance_getSelectable(instance)->isSelected())
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Selectable *selectable = Instance_getSelectable(instance);
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if(selectable && selectable->isSelected())
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{
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Entity* entity = Node_getEntity(path.top());
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if(entity == 0 && Node_isPrimitive(path.top()))
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@ -181,6 +181,7 @@ mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si )
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/* do some fixups for celshading */
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ds->planar = qfalse;
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ds->planeNum = -1;
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ds->celShader = NULL; /* don't cel shade cels :P */
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/* return the surface */
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return ds;
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