* light radiuses: don't render biggest radius, make them less occluding in 3D
closes #63
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@ -78,7 +78,7 @@ public:
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Colour( const Callback& colourChanged )
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: m_colourChanged( colourChanged ){
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default_colour( m_colour );
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m_colour_add = m_colour / 4;
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m_colour_add = m_colour / 8;
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capture_state();
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}
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~Colour(){
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@ -88,7 +88,7 @@ public:
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void colourChanged( const char* value ){
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release_state();
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read_colour_normalized( m_colour, value );
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m_colour_add = m_colour / 4;
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m_colour_add = m_colour / 8;
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capture_state();
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m_colourChanged();
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@ -321,9 +321,11 @@ void sphere_draw_fill( const Vector3& origin, float radius, const Vector3 radiiP
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#endif
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void light_draw_radius_fill( const Vector3& origin, const std::array<float, 3>& envelope, const Vector3 radiiPoints[SPHERE_FILL_POINTS] ){
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#ifdef RADII_RENDER_BIG_RADIUS
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if ( envelope[0] > 0 ) {
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sphere_draw_fill( origin, envelope[0], radiiPoints );
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}
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#endif
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if ( envelope[1] > 0 ) {
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sphere_draw_fill( origin, envelope[1], radiiPoints );
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}
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@ -468,9 +470,11 @@ void sphere_draw_wire( const Vector3& origin, float radius, const Vector3 radiiP
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}
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void light_draw_radius_wire( const Vector3& origin, const std::array<float, 3>& envelope, const Vector3 radiiPoints[SPHERE_WIRE_POINTS] ){
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#ifdef RADII_RENDER_BIG_RADIUS
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if ( envelope[0] > 0 ) {
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sphere_draw_wire( origin, envelope[0], radiiPoints );
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}
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#endif
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if ( envelope[1] > 0 ) {
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sphere_draw_wire( origin, envelope[1], radiiPoints );
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}
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@ -821,25 +825,27 @@ public:
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if ( spawnflags_linear( m_flags ) ) {
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r[0] = radius + 47.0f / m_fade;
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if( r[0] <= 1.f ){ // prevent transform to negative
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if( r[0] < 1.f ){ // prevent transform to <=0, as we use r[0] to calculate intensity
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r[0] = 1.f;
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r[1] = r[2] = 1.f - 47.0f / m_fade; // this is called once again after minimizing already minimal radii, so calculate correct r[1]
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return;
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}
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else{
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r[1] = radius;
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r[2] = radius - 207.0f / m_fade;;
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}
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}
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else
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{
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r[0] = radius * sqrt( 48.f );
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if( r[0] <= 1.f ){
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if( r[0] < 1.f ){
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r[0] = 1.f;
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r[1] = r[2] = 0;
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return;
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}
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else{
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r[1] = radius;
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r[2] = r[0] / sqrt( 255.f );
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}
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}
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// globalOutputStream() << r[0] << " " << r[1] << " " << r[2] << " m_radii_transformed\n";
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}
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float calculateIntensityFromRadii() const {
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