also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
This commit is contained in:
parent
aaa68ca620
commit
e8f27310d6
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@ -1 +0,0 @@
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../../../branch-manager
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@ -683,6 +683,7 @@ int BSPMain( int argc, char **argv )
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maxSurfaceVerts = game->maxSurfaceVerts;
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maxSurfaceVerts = game->maxSurfaceVerts;
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maxSurfaceIndexes = game->maxSurfaceIndexes;
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maxSurfaceIndexes = game->maxSurfaceIndexes;
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emitFlares = game->emitFlares;
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emitFlares = game->emitFlares;
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texturesRGB = game->texturesRGB;
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/* process arguments */
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/* process arguments */
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for( i = 1; i < (argc - 1); i++ )
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for( i = 1; i < (argc - 1); i++ )
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@ -918,6 +919,16 @@ int BSPMain( int argc, char **argv )
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Sys_Printf( "Debug portal surfaces enabled\n" );
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Sys_Printf( "Debug portal surfaces enabled\n" );
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debugPortals = qtrue;
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debugPortals = qtrue;
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}
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}
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else if( !strcmp( argv[ i ], "-sRGBtex" ) )
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{
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texturesRGB = qtrue;
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Sys_Printf( "Textures are in sRGB\n" );
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}
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else if( !strcmp( argv[ i ], "-nosRGBtex" ) )
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{
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texturesRGB = qfalse;
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Sys_Printf( "Textures are linear\n" );
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}
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else if( !strcmp( argv[ i ], "-altsplit" ) )
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else if( !strcmp( argv[ i ], "-altsplit" ) )
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{
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{
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Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
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Sys_Printf( "Alternate BSP splitting (by 27) enabled\n" );
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@ -64,6 +64,7 @@ game_t struct
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0, /* lightmap width/height */
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0, /* lightmap width/height */
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0, /* lightmap gamma */
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0, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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0, /* lightmap exposure */
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0, /* lightmap exposure */
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0, /* lightmap compensate */
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0, /* lightmap compensate */
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0, /* lightgrid scale */
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0, /* lightgrid scale */
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@ -55,6 +55,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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200.0f, /* lightmap exposure */
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200.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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0.3f, /* lightgrid scale */
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0.3f, /* lightgrid scale */
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@ -55,6 +55,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.2f, /* lightmap gamma */
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1.2f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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200.0f, /* lightmap exposure */
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200.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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0.3f, /* lightgrid scale */
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0.3f, /* lightgrid scale */
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@ -114,6 +114,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -149,6 +149,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qtrue, /* lightmap sRGB */
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qtrue, /* lightmap sRGB */
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qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -68,6 +68,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -65,6 +65,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -64,6 +64,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -55,6 +55,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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200.0f, /* lightmap exposure */
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200.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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0.4f, /* lightgrid scale */
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0.4f, /* lightgrid scale */
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@ -116,6 +116,7 @@ game_t struct
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512, /* lightmap width/height */
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512, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -113,6 +113,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -65,6 +65,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -85,6 +85,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -140,6 +140,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -113,6 +113,7 @@ game_t struct
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512, /* lightmap width/height */
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512, /* lightmap width/height */
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2.0f, /* lightmap gamma */
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2.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -71,6 +71,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -130,6 +130,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -67,6 +67,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -64,6 +64,7 @@ game_t struct
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128, /* lightmap width/height */
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128, /* lightmap width/height */
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1.0f, /* lightmap gamma */
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1.0f, /* lightmap gamma */
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qfalse, /* lightmap sRGB */
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qfalse, /* lightmap sRGB */
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qfalse, /* texture sRGB */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap exposure */
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1.0f, /* lightmap compensate */
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1.0f, /* lightmap compensate */
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1.0f, /* lightgrid scale */
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1.0f, /* lightgrid scale */
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@ -2077,6 +2077,12 @@ int LightMain( int argc, char **argv )
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else
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else
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Sys_Printf( " lightmap colorspace: linear\n" );
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Sys_Printf( " lightmap colorspace: linear\n" );
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texturesRGB = game->texturesRGB;
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if(texturesRGB)
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Sys_Printf( " texture colorspace: sRGB\n" );
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else
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Sys_Printf( " texture colorspace: linear\n" );
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lightmapCompensate = game->lightmapCompensate;
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lightmapCompensate = game->lightmapCompensate;
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Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
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Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
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@ -2235,18 +2241,30 @@ int LightMain( int argc, char **argv )
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i++;
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i++;
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}
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}
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else if( !strcmp( argv[ i ], "-sRGB" ) )
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else if( !strcmp( argv[ i ], "-sRGBlight" ) )
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{
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{
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lightmapsRGB = qtrue;
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lightmapsRGB = qtrue;
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Sys_Printf( "Lighting is in sRGB\n" );
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Sys_Printf( "Lighting is in sRGB\n" );
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}
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}
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else if( !strcmp( argv[ i ], "-nosRGB" ) )
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else if( !strcmp( argv[ i ], "-nosRGBlight" ) )
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{
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{
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lightmapsRGB = qfalse;
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lightmapsRGB = qfalse;
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Sys_Printf( "Lighting is linear\n" );
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Sys_Printf( "Lighting is linear\n" );
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}
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}
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else if( !strcmp( argv[ i ], "-sRGBtex" ) )
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{
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texturesRGB = qtrue;
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Sys_Printf( "Textures are in sRGB\n" );
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}
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else if( !strcmp( argv[ i ], "-nosRGBtex" ) )
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{
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texturesRGB = qfalse;
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Sys_Printf( "Textures are linear\n" );
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}
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else if( !strcmp( argv[ i ], "-exposure" ) )
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else if( !strcmp( argv[ i ], "-exposure" ) )
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{
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{
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f = atof( argv[ i + 1 ] );
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f = atof( argv[ i + 1 ] );
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@ -233,6 +233,14 @@ qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], flo
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pixels += (y * width * 4) + (x * 4);
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pixels += (y * width * 4) + (x * 4);
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VectorCopy( pixels, color );
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VectorCopy( pixels, color );
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color[ 3 ] = pixels[ 3 ];
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color[ 3 ] = pixels[ 3 ];
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if(texturesRGB)
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{
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color[0] = Image_LinearFloatFromsRGBFloat(color[0] * (1.0 / 255.0)) * 255.0;
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color[1] = Image_LinearFloatFromsRGBFloat(color[1] * (1.0 / 255.0)) * 255.0;
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color[2] = Image_LinearFloatFromsRGBFloat(color[2] * (1.0 / 255.0)) * 255.0;
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}
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return qtrue;
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return qtrue;
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}
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}
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@ -44,7 +44,6 @@ ColorToBytes()
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ydnar: moved to here 2001-02-04
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ydnar: moved to here 2001-02-04
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*/
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*/
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#define Image_sRGBFloatFromLinear(c) (((c) < 0.8014848f) ? (c) * 0.05046875f : 1.055f * (float)pow((c)*(1.0f/256.0f), 1.0f/2.4f) - 0.055f)
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void ColorToBytes( const float *color, byte *colorBytes, float scale )
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void ColorToBytes( const float *color, byte *colorBytes, float scale )
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{
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{
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int i;
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int i;
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@ -125,9 +124,9 @@ void ColorToBytes( const float *color, byte *colorBytes, float scale )
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/* sRGB lightmaps */
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/* sRGB lightmaps */
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if(lightmapsRGB)
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if(lightmapsRGB)
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{
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{
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sample[0] = floor(Image_sRGBFloatFromLinear(sample[0]) * 255.0 + 0.5);
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sample[0] = floor(Image_sRGBFloatFromLinearFloat(sample[0] * (1.0 / 255.0)) * 255.0 + 0.5);
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sample[1] = floor(Image_sRGBFloatFromLinear(sample[1]) * 255.0 + 0.5);
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sample[1] = floor(Image_sRGBFloatFromLinearFloat(sample[1] * (1.0 / 255.0)) * 255.0 + 0.5);
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sample[2] = floor(Image_sRGBFloatFromLinear(sample[2]) * 255.0 + 0.5);
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sample[2] = floor(Image_sRGBFloatFromLinearFloat(sample[2] * (1.0 / 255.0)) * 255.0 + 0.5);
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}
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}
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/* store it off */
|
/* store it off */
|
||||||
|
|
|
||||||
|
|
@ -566,6 +566,7 @@ typedef struct game_s
|
||||||
int lightmapSize; /* bsp lightmap width/height */
|
int lightmapSize; /* bsp lightmap width/height */
|
||||||
float lightmapGamma; /* default lightmap gamma */
|
float lightmapGamma; /* default lightmap gamma */
|
||||||
qboolean lightmapsRGB; /* default lightmap sRGB mode */
|
qboolean lightmapsRGB; /* default lightmap sRGB mode */
|
||||||
|
qboolean texturesRGB; /* default texture sRGB mode */
|
||||||
float lightmapExposure; /* default lightmap exposure */
|
float lightmapExposure; /* default lightmap exposure */
|
||||||
float lightmapCompensate; /* default lightmap compensate value */
|
float lightmapCompensate; /* default lightmap compensate value */
|
||||||
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
|
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
|
||||||
|
|
@ -2298,6 +2299,7 @@ Q_EXTERN qboolean inGrid Q_ASSIGN(0);
|
||||||
/* ydnar: lightmap gamma/compensation */
|
/* ydnar: lightmap gamma/compensation */
|
||||||
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
|
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
|
||||||
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
|
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
|
||||||
|
Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
|
||||||
Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
|
Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
|
||||||
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
|
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
|
||||||
|
|
||||||
|
|
@ -2540,5 +2542,8 @@ Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
|
||||||
|
|
||||||
#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
|
#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
|
||||||
|
|
||||||
|
#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
|
||||||
|
#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
|
||||||
|
|
||||||
/* end marker */
|
/* end marker */
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user