using facelist_t = std::forward_list<face_t>
This commit is contained in:
parent
c3041cc2f8
commit
e8996d0857
|
|
@ -285,7 +285,7 @@ static void FixBrushSides( entity_t *e ){
|
|||
void ProcessWorldModel( void ){
|
||||
entity_t *e;
|
||||
tree_t *tree;
|
||||
face_t *faces;
|
||||
facelist_t faces;
|
||||
xmlNodePtr polyline, leaknode;
|
||||
char level[ 2 ];
|
||||
const char *value;
|
||||
|
|
|
|||
|
|
@ -725,7 +725,7 @@ void PseudoCompileBSP( bool need_tree ){
|
|||
int models;
|
||||
char modelValue[16];
|
||||
entity_t *entity;
|
||||
face_t *faces;
|
||||
facelist_t faces;
|
||||
tree_t *tree;
|
||||
node_t *node;
|
||||
brush_t *brush;
|
||||
|
|
|
|||
|
|
@ -36,47 +36,13 @@
|
|||
int c_faceLeafs;
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
AllocBspFace
|
||||
================
|
||||
*/
|
||||
face_t *AllocBspFace( void ) {
|
||||
return safe_calloc( sizeof( face_t ) );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
FreeBspFace
|
||||
================
|
||||
*/
|
||||
void FreeBspFace( face_t *f ) {
|
||||
if ( f->w ) {
|
||||
FreeWinding( f->w );
|
||||
}
|
||||
free( f );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
SelectSplitPlaneNum()
|
||||
finds the best split plane for this node
|
||||
*/
|
||||
|
||||
static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum, int *compileFlags ){
|
||||
face_t *split;
|
||||
face_t *check;
|
||||
face_t *bestSplit;
|
||||
int splits, facing, front, back;
|
||||
int value, bestValue;
|
||||
int i;
|
||||
float dist;
|
||||
int planenum;
|
||||
float sizeBias;
|
||||
|
||||
static void SelectSplitPlaneNum( node_t *node, const facelist_t& list, int *splitPlaneNum, int *compileFlags ){
|
||||
//int frontC,backC,splitsC,facingC;
|
||||
|
||||
|
||||
|
|
@ -88,45 +54,44 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
|
|||
/* ydnar 2002-09-21: changed blocksize to be a vector, so mappers can specify a 3 element value */
|
||||
|
||||
/* if it is crossing a block boundary, force a split */
|
||||
for ( i = 0; i < 3; i++ )
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if ( blockSize[ i ] <= 0 ) {
|
||||
continue;
|
||||
}
|
||||
dist = blockSize[ i ] * ( floor( node->minmax.mins[ i ] / blockSize[ i ] ) + 1 );
|
||||
const float dist = blockSize[ i ] * ( floor( node->minmax.mins[ i ] / blockSize[ i ] ) + 1 );
|
||||
if ( node->minmax.maxs[ i ] > dist ) {
|
||||
planenum = FindFloatPlane( g_vector3_axes[i], dist, 0, NULL );
|
||||
*splitPlaneNum = planenum;
|
||||
*splitPlaneNum = FindFloatPlane( g_vector3_axes[i], dist, 0, NULL );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* pick one of the face planes */
|
||||
bestValue = -99999;
|
||||
bestSplit = list;
|
||||
int bestValue = -99999;
|
||||
const face_t *bestSplit = nullptr;
|
||||
|
||||
|
||||
// div0: this check causes detail/structural mixes
|
||||
//for( split = list; split; split = split->next )
|
||||
// split->checked = false;
|
||||
//for( face_t& split : list )
|
||||
// split.checked = false;
|
||||
|
||||
for ( split = list; split; split = split->next )
|
||||
for ( const face_t& split : list )
|
||||
{
|
||||
//if ( split->checked )
|
||||
// continue;
|
||||
|
||||
const plane_t& plane = mapplanes[ split->planenum ];
|
||||
splits = 0;
|
||||
facing = 0;
|
||||
front = 0;
|
||||
back = 0;
|
||||
for ( check = list ; check ; check = check->next ) {
|
||||
if ( check->planenum == split->planenum ) {
|
||||
const plane_t& plane = mapplanes[ split.planenum ];
|
||||
int splits = 0;
|
||||
int facing = 0;
|
||||
int front = 0;
|
||||
int back = 0;
|
||||
for ( const face_t& check : list ) {
|
||||
if ( check.planenum == split.planenum ) {
|
||||
facing++;
|
||||
//check->checked = true; // won't need to test this plane again
|
||||
continue;
|
||||
}
|
||||
const EPlaneSide side = WindingOnPlaneSide( *check->w, plane.plane );
|
||||
const EPlaneSide side = WindingOnPlaneSide( check.w, plane.plane );
|
||||
if ( side == eSideCross ) {
|
||||
splits++;
|
||||
}
|
||||
|
|
@ -138,11 +103,12 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
|
|||
}
|
||||
}
|
||||
|
||||
int value;
|
||||
if ( bspAlternateSplitWeights ) {
|
||||
// from 27
|
||||
|
||||
//Bigger is better
|
||||
sizeBias = WindingArea( *split->w );
|
||||
const float sizeBias = WindingArea( split.w );
|
||||
|
||||
//Base score = 20000 perfectly balanced
|
||||
value = 20000 - ( abs( front - back ) );
|
||||
|
|
@ -159,11 +125,11 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
|
|||
}
|
||||
}
|
||||
|
||||
value += split->priority; // prioritize hints higher
|
||||
value += split.priority; // prioritize hints higher
|
||||
|
||||
if ( value > bestValue ) {
|
||||
bestValue = value;
|
||||
bestSplit = split;
|
||||
bestSplit = &split;
|
||||
//frontC=front;
|
||||
//backC=back;
|
||||
//splitsC=splits;
|
||||
|
|
@ -184,8 +150,8 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
|
|||
|
||||
#if 0
|
||||
if ( bestSplit->compileFlags & C_DETAIL ) {
|
||||
for ( split = list; split; split = split->next )
|
||||
if ( !( split->compileFlags & C_DETAIL ) ) {
|
||||
for ( const face_t& split : list )
|
||||
if ( !( split.compileFlags & C_DETAIL ) ) {
|
||||
Sys_FPrintf( SYS_ERR, "DON'T DO SUCH SPLITS (1)\n" );
|
||||
}
|
||||
}
|
||||
|
|
@ -201,44 +167,19 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
|
|||
|
||||
|
||||
|
||||
/*
|
||||
CountFaceList()
|
||||
counts bsp faces in the linked list
|
||||
*/
|
||||
|
||||
int CountFaceList( face_t *list ){
|
||||
int c;
|
||||
|
||||
|
||||
c = 0;
|
||||
for ( ; list != NULL; list = list->next )
|
||||
c++;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
BuildFaceTree_r()
|
||||
recursively builds the bsp, splitting on face planes
|
||||
*/
|
||||
|
||||
void BuildFaceTree_r( node_t *node, face_t *list ){
|
||||
face_t *split;
|
||||
face_t *next;
|
||||
face_t *newFace;
|
||||
face_t *childLists[2];
|
||||
winding_t *frontWinding, *backWinding;
|
||||
int i;
|
||||
void BuildFaceTree_r( node_t *node, facelist_t& list ){
|
||||
facelist_t childLists[2];
|
||||
int splitPlaneNum, compileFlags;
|
||||
#if 0
|
||||
bool isstruct = false;
|
||||
#endif
|
||||
|
||||
|
||||
/* count faces left */
|
||||
i = CountFaceList( list );
|
||||
|
||||
/* select the best split plane */
|
||||
SelectSplitPlaneNum( node, list, &splitPlaneNum, &compileFlags );
|
||||
|
||||
|
|
@ -255,72 +196,68 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
|
|||
node->compileFlags = compileFlags;
|
||||
node->has_structural_children = !( compileFlags & C_DETAIL ) && !node->opaque;
|
||||
const plane_t& plane = mapplanes[ splitPlaneNum ];
|
||||
childLists[0] = NULL;
|
||||
childLists[1] = NULL;
|
||||
|
||||
for ( split = list; split; split = next )
|
||||
while ( !list.empty() )
|
||||
{
|
||||
/* set next */
|
||||
next = split->next;
|
||||
|
||||
const face_t& split = list.front();
|
||||
/* don't split by identical plane */
|
||||
if ( split->planenum == node->planenum ) {
|
||||
FreeBspFace( split );
|
||||
if ( split.planenum == node->planenum ) {
|
||||
list.pop_front();
|
||||
continue;
|
||||
}
|
||||
|
||||
#if 0
|
||||
if ( !( split->compileFlags & C_DETAIL ) ) {
|
||||
if ( !( split.compileFlags & C_DETAIL ) ) {
|
||||
isstruct = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* determine which side the face falls on */
|
||||
const EPlaneSide side = WindingOnPlaneSide( *split->w, plane.plane );
|
||||
const EPlaneSide side = WindingOnPlaneSide( split.w, plane.plane );
|
||||
|
||||
/* switch on side */
|
||||
if ( side == eSideCross ) {
|
||||
ClipWindingEpsilonStrict( *split->w, plane.plane, CLIP_EPSILON * 2,
|
||||
winding_t *frontWinding, *backWinding;
|
||||
ClipWindingEpsilonStrict( split.w, plane.plane, CLIP_EPSILON * 2,
|
||||
frontWinding, backWinding ); /* strict; if no winding is left, we have a "virtually identical" plane and don't want to split by it */
|
||||
if ( frontWinding ) {
|
||||
newFace = AllocBspFace();
|
||||
newFace->w = frontWinding;
|
||||
newFace->next = childLists[0];
|
||||
newFace->planenum = split->planenum;
|
||||
newFace->priority = split->priority;
|
||||
newFace->compileFlags = split->compileFlags;
|
||||
childLists[0] = newFace;
|
||||
face_t& newFace = childLists[0].emplace_front();
|
||||
newFace.w.swap( *frontWinding );
|
||||
FreeWinding( frontWinding );
|
||||
newFace.planenum = split.planenum;
|
||||
newFace.priority = split.priority;
|
||||
newFace.compileFlags = split.compileFlags;
|
||||
}
|
||||
if ( backWinding ) {
|
||||
newFace = AllocBspFace();
|
||||
newFace->w = backWinding;
|
||||
newFace->next = childLists[1];
|
||||
newFace->planenum = split->planenum;
|
||||
newFace->priority = split->priority;
|
||||
newFace->compileFlags = split->compileFlags;
|
||||
childLists[1] = newFace;
|
||||
face_t& newFace = childLists[1].emplace_front();
|
||||
newFace.w.swap( *backWinding );
|
||||
FreeWinding( backWinding );
|
||||
newFace.planenum = split.planenum;
|
||||
newFace.priority = split.priority;
|
||||
newFace.compileFlags = split.compileFlags;
|
||||
}
|
||||
FreeBspFace( split );
|
||||
list.pop_front();
|
||||
}
|
||||
else if ( side == eSideFront ) {
|
||||
split->next = childLists[0];
|
||||
childLists[0] = split;
|
||||
childLists[0].splice_after( childLists[0].cbefore_begin(), list, list.cbefore_begin() );
|
||||
}
|
||||
else if ( side == eSideBack ) {
|
||||
split->next = childLists[1];
|
||||
childLists[1] = split;
|
||||
childLists[1].splice_after( childLists[1].cbefore_begin(), list, list.cbefore_begin() );
|
||||
}
|
||||
else{ // eSideOn
|
||||
list.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// recursively process children
|
||||
for ( i = 0 ; i < 2 ; i++ ) {
|
||||
for ( int i = 0; i < 2; i++ ) {
|
||||
node->children[i] = AllocNode();
|
||||
node->children[i]->parent = node;
|
||||
node->children[i]->minmax = node->minmax;
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < 3 ; i++ ) {
|
||||
for ( int i = 0; i < 3; i++ ) {
|
||||
if ( plane.normal()[i] == 1 ) {
|
||||
node->children[0]->minmax.mins[i] = plane.dist();
|
||||
node->children[1]->minmax.maxs[i] = plane.dist();
|
||||
|
|
@ -339,7 +276,7 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
|
|||
}
|
||||
#endif
|
||||
|
||||
for ( i = 0 ; i < 2 ; i++ ) {
|
||||
for ( int i = 0; i < 2; i++ ) {
|
||||
BuildFaceTree_r( node->children[i], childLists[i] );
|
||||
node->has_structural_children |= node->children[i]->has_structural_children;
|
||||
}
|
||||
|
|
@ -362,15 +299,15 @@ void BuildFaceTree_r( node_t *node, face_t *list ){
|
|||
List will be freed before returning
|
||||
================
|
||||
*/
|
||||
tree_t *FaceBSP( face_t *list ) {
|
||||
tree_t *FaceBSP( facelist_t& list ) {
|
||||
Sys_FPrintf( SYS_VRB, "--- FaceBSP ---\n" );
|
||||
|
||||
tree_t *tree = AllocTree();
|
||||
|
||||
int count = 0;
|
||||
for ( const face_t *face = list; face != NULL; face = face->next )
|
||||
for ( const face_t& face : list )
|
||||
{
|
||||
WindingExtendBounds( *face->w, tree->minmax );
|
||||
WindingExtendBounds( face.w, tree->minmax );
|
||||
count++;
|
||||
}
|
||||
Sys_FPrintf( SYS_VRB, "%9d faces\n", count );
|
||||
|
|
@ -398,62 +335,52 @@ tree_t *FaceBSP( face_t *list ) {
|
|||
get structural brush faces
|
||||
*/
|
||||
|
||||
face_t *MakeStructuralBSPFaceList( brush_t *list ){
|
||||
brush_t *b;
|
||||
int i;
|
||||
side_t *s;
|
||||
winding_t *w;
|
||||
face_t *f, *flist;
|
||||
facelist_t MakeStructuralBSPFaceList( const brush_t *list ){
|
||||
facelist_t flist;
|
||||
|
||||
|
||||
flist = NULL;
|
||||
for ( b = list; b != NULL; b = b->next )
|
||||
for ( const brush_t *b = list; b != NULL; b = b->next )
|
||||
{
|
||||
if ( !deepBSP && b->detail ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for ( i = 0; i < b->numsides; i++ )
|
||||
for ( int i = 0; i < b->numsides; i++ )
|
||||
{
|
||||
/* get side and winding */
|
||||
s = &b->sides[ i ];
|
||||
w = s->winding;
|
||||
const side_t& s = b->sides[ i ];
|
||||
const winding_t *w = s.winding;
|
||||
if ( w == NULL ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* ydnar: skip certain faces */
|
||||
if ( s->compileFlags & C_SKIP ) {
|
||||
if ( s.compileFlags & C_SKIP ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* allocate a face */
|
||||
f = AllocBspFace();
|
||||
f->w = CopyWinding( w );
|
||||
f->planenum = s->planenum & ~1;
|
||||
f->compileFlags = s->compileFlags; /* ydnar */
|
||||
face_t& f = flist.emplace_front();
|
||||
f.w = *w;
|
||||
f.planenum = s.planenum & ~1;
|
||||
f.compileFlags = s.compileFlags; /* ydnar */
|
||||
if ( b->detail ) {
|
||||
f->compileFlags |= C_DETAIL;
|
||||
f.compileFlags |= C_DETAIL;
|
||||
}
|
||||
|
||||
/* ydnar: set priority */
|
||||
f->priority = 0;
|
||||
if ( f->compileFlags & C_HINT ) {
|
||||
f->priority += HINT_PRIORITY;
|
||||
f.priority = 0;
|
||||
if ( f.compileFlags & C_HINT ) {
|
||||
f.priority += HINT_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_ANTIPORTAL ) {
|
||||
f->priority += ANTIPORTAL_PRIORITY;
|
||||
if ( f.compileFlags & C_ANTIPORTAL ) {
|
||||
f.priority += ANTIPORTAL_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_AREAPORTAL ) {
|
||||
f->priority += AREAPORTAL_PRIORITY;
|
||||
if ( f.compileFlags & C_AREAPORTAL ) {
|
||||
f.priority += AREAPORTAL_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_DETAIL ) {
|
||||
f->priority += DETAIL_PRIORITY;
|
||||
if ( f.compileFlags & C_DETAIL ) {
|
||||
f.priority += DETAIL_PRIORITY;
|
||||
}
|
||||
|
||||
/* get next face */
|
||||
f->next = flist;
|
||||
flist = f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -467,62 +394,52 @@ face_t *MakeStructuralBSPFaceList( brush_t *list ){
|
|||
get visible brush faces
|
||||
*/
|
||||
|
||||
face_t *MakeVisibleBSPFaceList( brush_t *list ){
|
||||
brush_t *b;
|
||||
int i;
|
||||
side_t *s;
|
||||
winding_t *w;
|
||||
face_t *f, *flist;
|
||||
facelist_t MakeVisibleBSPFaceList( const brush_t *list ){
|
||||
facelist_t flist;
|
||||
|
||||
|
||||
flist = NULL;
|
||||
for ( b = list; b != NULL; b = b->next )
|
||||
for ( const brush_t *b = list; b != NULL; b = b->next )
|
||||
{
|
||||
if ( !deepBSP && b->detail ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for ( i = 0; i < b->numsides; i++ )
|
||||
for ( int i = 0; i < b->numsides; i++ )
|
||||
{
|
||||
/* get side and winding */
|
||||
s = &b->sides[ i ];
|
||||
w = s->visibleHull;
|
||||
const side_t& s = b->sides[ i ];
|
||||
const winding_t *w = s.visibleHull;
|
||||
if ( w == NULL ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* ydnar: skip certain faces */
|
||||
if ( s->compileFlags & C_SKIP ) {
|
||||
if ( s.compileFlags & C_SKIP ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* allocate a face */
|
||||
f = AllocBspFace();
|
||||
f->w = CopyWinding( w );
|
||||
f->planenum = s->planenum & ~1;
|
||||
f->compileFlags = s->compileFlags; /* ydnar */
|
||||
face_t& f = flist.emplace_front();
|
||||
f.w = *w;
|
||||
f.planenum = s.planenum & ~1;
|
||||
f.compileFlags = s.compileFlags; /* ydnar */
|
||||
if ( b->detail ) {
|
||||
f->compileFlags |= C_DETAIL;
|
||||
f.compileFlags |= C_DETAIL;
|
||||
}
|
||||
|
||||
/* ydnar: set priority */
|
||||
f->priority = 0;
|
||||
if ( f->compileFlags & C_HINT ) {
|
||||
f->priority += HINT_PRIORITY;
|
||||
f.priority = 0;
|
||||
if ( f.compileFlags & C_HINT ) {
|
||||
f.priority += HINT_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_ANTIPORTAL ) {
|
||||
f->priority += ANTIPORTAL_PRIORITY;
|
||||
if ( f.compileFlags & C_ANTIPORTAL ) {
|
||||
f.priority += ANTIPORTAL_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_AREAPORTAL ) {
|
||||
f->priority += AREAPORTAL_PRIORITY;
|
||||
if ( f.compileFlags & C_AREAPORTAL ) {
|
||||
f.priority += AREAPORTAL_PRIORITY;
|
||||
}
|
||||
if ( f->compileFlags & C_DETAIL ) {
|
||||
f->priority += DETAIL_PRIORITY;
|
||||
if ( f.compileFlags & C_DETAIL ) {
|
||||
f.priority += DETAIL_PRIORITY;
|
||||
}
|
||||
|
||||
/* get next face */
|
||||
f->next = flist;
|
||||
flist = f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -85,6 +85,7 @@
|
|||
#include "stream/stringstream.h"
|
||||
#include "bitflags.h"
|
||||
#include <list>
|
||||
#include <forward_list>
|
||||
#include "qmath.h"
|
||||
|
||||
#include <stddef.h>
|
||||
|
|
@ -699,13 +700,13 @@ struct shaderInfo_t
|
|||
|
||||
struct face_t
|
||||
{
|
||||
face_t *next;
|
||||
int planenum;
|
||||
int priority;
|
||||
//bool checked;
|
||||
int compileFlags;
|
||||
winding_t *w;
|
||||
winding_t w;
|
||||
};
|
||||
using facelist_t = std::forward_list<face_t>;
|
||||
|
||||
|
||||
struct plane_t
|
||||
|
|
@ -1620,7 +1621,6 @@ enum class EFloodEntities
|
|||
EFloodEntities FloodEntities( tree_t *tree );
|
||||
void FillOutside( node_t *headnode );
|
||||
void FloodAreas( tree_t *tree );
|
||||
face_t *VisibleFaces( entity_t *e, tree_t *tree );
|
||||
void FreePortal( portal_t *p );
|
||||
|
||||
void MakeTreePortals( tree_t *tree );
|
||||
|
|
@ -1677,9 +1677,9 @@ void CreateMapFogs( void );
|
|||
|
||||
|
||||
/* facebsp.c */
|
||||
face_t *MakeStructuralBSPFaceList( brush_t *list );
|
||||
face_t *MakeVisibleBSPFaceList( brush_t *list );
|
||||
tree_t *FaceBSP( face_t *list );
|
||||
facelist_t MakeStructuralBSPFaceList( const brush_t *list );
|
||||
facelist_t MakeVisibleBSPFaceList( const brush_t *list );
|
||||
tree_t *FaceBSP( facelist_t& list );
|
||||
|
||||
|
||||
/* model.c */
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user