actually activate -game xonotic in q3map2 :(
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@ -29,8 +29,8 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
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/* marker */
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/* marker */
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#ifndef GAME_NEXUIZ_H
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#ifndef GAME_XONOTIC_H
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#define GAME_NEXUIZ_H
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#define GAME_XONOTIC_H
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@ -53,7 +53,7 @@ game_t struct
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"xonotic", /* -game x */
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"xonotic", /* -game x */
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"data", /* default base game data dir */
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"data", /* default base game data dir */
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".xonotic", /* unix home sub-dir */
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".xonotic", /* unix home sub-dir */
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"nexuiz", /* magic path word */
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"xonotic", /* magic path word */
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"scripts", /* shader directory */
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"scripts", /* shader directory */
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1048575, /* max lightmapped surface verts */
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1048575, /* max lightmapped surface verts */
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1048575, /* max surface verts */
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1048575, /* max surface verts */
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@ -1905,6 +1905,8 @@ Q_EXTERN game_t games[]
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#include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
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#include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
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,
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#include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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,
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#include "game_tenebrae.h"
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#include "game_tenebrae.h"
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