actually activate -game xonotic in q3map2 :(

This commit is contained in:
Rudolf Polzer 2010-05-02 18:38:41 +02:00
parent 7b2ae7cf2f
commit e0e905ce5d
2 changed files with 5 additions and 3 deletions

View File

@ -29,8 +29,8 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
/* marker */ /* marker */
#ifndef GAME_NEXUIZ_H #ifndef GAME_XONOTIC_H
#define GAME_NEXUIZ_H #define GAME_XONOTIC_H
@ -53,7 +53,7 @@ game_t struct
"xonotic", /* -game x */ "xonotic", /* -game x */
"data", /* default base game data dir */ "data", /* default base game data dir */
".xonotic", /* unix home sub-dir */ ".xonotic", /* unix home sub-dir */
"nexuiz", /* magic path word */ "xonotic", /* magic path word */
"scripts", /* shader directory */ "scripts", /* shader directory */
1048575, /* max lightmapped surface verts */ 1048575, /* max lightmapped surface verts */
1048575, /* max surface verts */ 1048575, /* max surface verts */

View File

@ -1905,6 +1905,8 @@ Q_EXTERN game_t games[]
, ,
#include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */ #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
, ,
#include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */ #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
, ,
#include "game_tenebrae.h" #include "game_tenebrae.h"