remove MIN use
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49d1c98d81
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@ -265,7 +265,7 @@ void XYWnd::ZoomIn(){
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// we don't go below a zoom factor corresponding to 10% of the max world size
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// we don't go below a zoom factor corresponding to 10% of the max world size
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// (this has to be computed against the window size)
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// (this has to be computed against the window size)
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void XYWnd::ZoomOut(){
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void XYWnd::ZoomOut(){
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float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
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float min_scale = std::min( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
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float scale = Scale() * 4.0f / 5.0f;
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float scale = Scale() * 4.0f / 5.0f;
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if ( scale < min_scale ) {
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if ( scale < min_scale ) {
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if ( Scale() != min_scale ) {
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if ( Scale() != min_scale ) {
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@ -296,13 +296,8 @@ void XYWnd::FocusOnBounds( AABB& bounds ){
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SetOrigin( bounds.origin );
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SetOrigin( bounds.origin );
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int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
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int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
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int nDim2 = ( m_viewType == XY ) ? 1 : 2;
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int nDim2 = ( m_viewType == XY ) ? 1 : 2;
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if( bounds.extents[ nDim1 ] < 128.f )
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SetScale( std::min( Width() / ( 3.f * std::max( 128.f, bounds.extents[ nDim1 ] ) ),
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bounds.extents[ nDim1 ] = 128.f;
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Height() / ( 3.f * std::max( 128.f, bounds.extents[ nDim2 ] ) ) ) );
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if( bounds.extents[ nDim2 ] < 128.f )
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bounds.extents[ nDim2 ] = 128.f;
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float scale1 = Width() / ( 3.f * bounds.extents[ nDim1 ] );
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float scale2 = Height() / ( 3.f * bounds.extents[ nDim2 ] );
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SetScale( MIN( scale1, scale2 ) );
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}
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}
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