fix smooth operator on cylinders
git-svn-id: svn://svn.icculus.org/netradiant/trunk@392 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -399,7 +399,8 @@ void Patch::Redisperse(EMatrixMajor mt)
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void Patch::Smooth(EMatrixMajor mt)
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{
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std::size_t w, h, width, height, row_stride, col_stride;
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PatchControl* p1, * p2, * p3;
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bool wrap;
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PatchControl* p1, * p2, * p3, * p2b;
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undoSave();
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@ -422,6 +423,20 @@ void Patch::Smooth(EMatrixMajor mt)
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return;
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}
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wrap = true;
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for(h=0;h<height;h++)
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{
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p1 = m_ctrl.data()+(h*row_stride);
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p2 = p1+(2*width)*col_stride;
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//globalErrorStream() << "compare " << p1->m_vertex << " and " << p2->m_vertex << "\n";
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if(vector3_length_squared(vector3_subtracted(p1->m_vertex, p2->m_vertex)) > 1.0)
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{
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//globalErrorStream() << "too far\n";
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wrap = false;
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break;
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}
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}
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for(h=0;h<height;h++)
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{
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p1 = m_ctrl.data()+(h*row_stride)+col_stride;
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@ -432,6 +447,14 @@ void Patch::Smooth(EMatrixMajor mt)
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p2->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
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p1 = p3;
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}
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if(wrap)
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{
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p1 = m_ctrl.data()+(h*row_stride)+(2*width-1)*col_stride;
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p2 = m_ctrl.data()+(h*row_stride);
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p2b = m_ctrl.data()+(h*row_stride)+(2*width)*col_stride;
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p3 = m_ctrl.data()+(h*row_stride)+col_stride;
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p2->m_vertex = p2b->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
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}
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}
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controlPointsChanged();
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