mbspc: fix q3 entities being loaded twice
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@ -293,7 +293,7 @@ void Q3_BSPBrushToMapBrush(q3_dbrush_t *bspbrush, entity_t *mapent)
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return;
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} //end if
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// allow detail brushes to be removed
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// allow detail brushes to be removed
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if (nodetail && (b->contents & CONTENTS_DETAIL) )
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{
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b->numsides = 0;
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@ -621,9 +621,9 @@ void Q3_LoadMapFromBSP(struct quakefile_s *qf)
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brushmodelnumbers[i] = -1;
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nummapbrushsides = 0;
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num_entities = 0;
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Q3_ParseEntities();
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if( num_entities == 0 ) // load, unless already loaded by Q3_PrintBSPFileSizes()
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Q3_ParseEntities();
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//
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for (i = 0; i < num_entities; i++)
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{
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