don't write nomipmaps hack 5daf2e265e when native external lightmaps, as it prevents r_mapOverbrightBits application
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@ -1789,8 +1789,9 @@ static void WriteBSPFileAfterLight( const char *bspFileName ){
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const auto lmPathStart = String64( "maps/", mapName, '/' );
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const auto lmPathStart = String64( "maps/", mapName, '/' );
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std::set<int> lmIds;
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std::set<int> lmIds;
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// find external lm ids, if any
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// find external lm ids, if any
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// stupidly search in shader text, ( numExtLightmaps > 0 && !externalLightmaps ) check wont work in e.g.
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// stupidly search in shader text, ( numExtLightmaps > 0 ) check wont work when e.g. deluxemaps
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// ET with externalLightmaps + lightstyles hack or potentially with deluxemaps
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// also would excessively include lightstyles using $lightmap reference
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if( !externalLightmaps ){ // unless native ext lms: e.g. in ET with lightstyles hack preloading lm imgs breaks r_mapOverbrightBits
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for ( const shaderInfo_t& si : Span( shaderInfo, numShaderInfo ) )
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for ( const shaderInfo_t& si : Span( shaderInfo, numShaderInfo ) )
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{
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{
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if ( si.custom && !strEmptyOrNull( si.shaderText ) ) {
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if ( si.custom && !strEmptyOrNull( si.shaderText ) ) {
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@ -1805,6 +1806,7 @@ static void WriteBSPFileAfterLight( const char *bspFileName ){
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}
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}
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}
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}
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}
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}
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}
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if( !lmIds.empty() || trisoup ){
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if( !lmIds.empty() || trisoup ){
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std::vector<bspModel_t> bakModels;
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std::vector<bspModel_t> bakModels;
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