safe string for globalCelShader
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@ -720,7 +720,6 @@ int BSPMain( int argc, char **argv ){
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numMapDrawSurfs = 0;
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strClear( tempSource );
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strClear( globalCelShader );
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/* set standard game flags */
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maxSurfaceVerts = game->maxSurfaceVerts;
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@ -881,13 +880,13 @@ int BSPMain( int argc, char **argv ){
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}
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else if ( strEqual( argv[ i ], "-celshader" ) ) {
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++i;
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if ( argv[i][0] ) {
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sprintf( globalCelShader, "textures/%s", argv[ i ] );
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if ( !strEmpty( argv[ i ] ) ) {
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globalCelShader( "textures/", argv[ i ] );
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}
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else{
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*globalCelShader = 0;
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globalCelShader.clear();
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}
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Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader );
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Sys_Printf( "Global cel shader set to \"%s\"\n", globalCelShader.c_str() );
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}
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else if ( strEqual( argv[ i ], "-meta" ) ) {
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Sys_Printf( "Creating meta surfaces from brush faces\n" );
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@ -1794,13 +1794,11 @@ static bool ParseMapEntity( bool onlyLights, bool noCollapseGroups ){
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const char *value;
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if( ENT_READKV( &value, mapEnt, "_celshader" ) ||
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ENT_READKV( &value, &entities[ 0 ], "_celshader" ) ){
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char shader[ MAX_QPATH ];
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sprintf( shader, "textures/%s", value );
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celShader = ShaderInfoForShader( shader );
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celShader = ShaderInfoForShader( String64()( "textures/", value ) );
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Sys_Printf( "Entity %d (%s) has cel shader %s\n", mapEnt->mapEntityNum, classname, celShader->shader.c_str() );
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}
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else{
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celShader = !strEmpty( globalCelShader ) ? ShaderInfoForShader( globalCelShader ) : NULL;
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celShader = globalCelShader.empty() ? NULL : ShaderInfoForShader( globalCelShader );
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}
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/* jal : entity based _shadeangle */
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@ -1479,12 +1479,10 @@ void AddTriangleModels( entity_t *eparent ){
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shaderInfo_t *celShader;
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if( ENT_READKV( &value, e, "_celshader" ) ||
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ENT_READKV( &value, &entities[ 0 ], "_celshader" ) ){
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char shader[ MAX_QPATH ];
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sprintf( shader, "textures/%s", value );
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celShader = ShaderInfoForShader( shader );
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celShader = ShaderInfoForShader( String64()( "textures/", value ) );
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}
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else{
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celShader = !strEmpty( globalCelShader ) ? ShaderInfoForShader( globalCelShader ) : NULL;
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celShader = globalCelShader.empty() ? NULL : ShaderInfoForShader( globalCelShader );
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}
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/* jal : entity based _samplesize */
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@ -2209,7 +2209,7 @@ Q_EXTERN bool nosort;
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Q_EXTERN bool saveprt;
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Q_EXTERN bool hint; /* ydnar */
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Q_EXTERN char inbase[ MAX_QPATH ];
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Q_EXTERN char globalCelShader[ MAX_QPATH ];
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Q_EXTERN String64 globalCelShader;
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Q_EXTERN float farPlaneDist Q_ASSIGN( 0.0f ); /* rr2do2, rf, mre, ydnar all contributed to this one... */
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Q_EXTERN int farPlaneDistMode Q_ASSIGN( 0 );
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