* -help -game lists available games
std::size for help arrays
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@ -138,7 +138,7 @@ void HelpBsp()
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{"-texrange <N>", "Limit per-surface texture range to the given number of units, and subdivide surfaces like with `q3map_tessSize` if this is not met"},
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{"-verboseentities", "Enable `-v` only for map entities, not for the world"},
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};
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HelpOptions("BSP Stage", 0, 80, bsp, sizeof(bsp)/sizeof(struct HelpOption));
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HelpOptions("BSP Stage", 0, 80, bsp, std::size(bsp));
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}
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void HelpVis()
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@ -155,7 +155,7 @@ void HelpVis()
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{"-saveprt", "Keep the Portal file after running vis (so you can run vis again)"},
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{"-v -v", "Extra verbose mode for cluster debug"}, // q3map2 common takes first -v
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};
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HelpOptions("VIS Stage", 0, 80, vis, sizeof(vis)/sizeof(struct HelpOption));
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HelpOptions("VIS Stage", 0, 80, vis, std::size(vis));
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}
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void HelpLight()
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@ -268,7 +268,7 @@ void HelpLight()
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{"-wolf", "Use linear falloff curve by default (like W:ET)"},
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};
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HelpOptions("Light Stage", 0, 80, light, sizeof(light)/sizeof(struct HelpOption));
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HelpOptions("Light Stage", 0, 80, light, std::size(light));
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}
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void HelpAnalyze()
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@ -278,7 +278,7 @@ void HelpAnalyze()
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{"-lumpswap", "Swap byte order in the lumps"},
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};
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HelpOptions("Analyzing BSP-like file structure", 0, 80, analyze, sizeof(analyze)/sizeof(struct HelpOption));
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HelpOptions("Analyzing BSP-like file structure", 0, 80, analyze, std::size(analyze));
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}
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void HelpScale()
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@ -289,7 +289,7 @@ void HelpScale()
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{"-tex", "Scale without texture lock"},
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{"-spawn_ref <F>", "Vertical offset for info_player_* entities (adds spawn_ref, scales, subtracts spawn_ref)"},
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};
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HelpOptions("Scaling", 0, 80, scale, sizeof(scale)/sizeof(struct HelpOption));
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HelpOptions("Scaling", 0, 80, scale, std::size(scale));
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}
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void HelpConvert()
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@ -308,7 +308,7 @@ void HelpConvert()
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{"-shadersasbitmap", "Save shader names as bitmap names in the model so it works as a prefab (only when writing ase and obj)"},
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};
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HelpOptions("Converting & Decompiling", 0, 80, convert, sizeof(convert)/sizeof(struct HelpOption));
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HelpOptions("Converting & Decompiling", 0, 80, convert, std::size(convert));
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}
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void HelpExport()
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@ -317,7 +317,7 @@ void HelpExport()
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{"-export <filename.bsp>", "Copies lightmaps from the BSP to `filename/lightmap_0000.tga` ff"}
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};
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HelpOptions("Exporting lightmaps", 0, 80, exportl, sizeof(exportl)/sizeof(struct HelpOption));
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HelpOptions("Exporting lightmaps", 0, 80, exportl, std::size(exportl));
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}
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void HelpExportEnts()
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@ -325,7 +325,7 @@ void HelpExportEnts()
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struct HelpOption exportents[] = {
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{"-exportents <filename.bsp>", "Exports the entities to a text file (.ent)"},
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};
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HelpOptions("ExportEnts Stage", 0, 80, exportents, sizeof(exportents)/sizeof(struct HelpOption));
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HelpOptions("ExportEnts Stage", 0, 80, exportents, std::size(exportents));
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}
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void HelpFixaas()
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@ -334,7 +334,7 @@ void HelpFixaas()
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{"-fixaas <filename.bsp>", "Switch that enters this mode"},
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};
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HelpOptions("Fixing AAS checksum", 0, 80, fixaas, sizeof(fixaas)/sizeof(struct HelpOption));
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HelpOptions("Fixing AAS checksum", 0, 80, fixaas, std::size(fixaas));
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}
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void HelpInfo()
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@ -343,7 +343,7 @@ void HelpInfo()
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{"-info <filename.bsp>", "Switch that enters this mode"},
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};
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HelpOptions("Get info about BSP file", 0, 80, info, sizeof(info)/sizeof(struct HelpOption));
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HelpOptions("Get info about BSP file", 0, 80, info, std::size(info));
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}
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void HelpImport()
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@ -352,7 +352,7 @@ void HelpImport()
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{"-import <filename.bsp>", "Copies lightmaps from `filename/lightmap_0000.tga` ff into the BSP"},
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};
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HelpOptions("Importing lightmaps", 0, 80, import, sizeof(import)/sizeof(struct HelpOption));
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HelpOptions("Importing lightmaps", 0, 80, import, std::size(import));
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}
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void HelpMinimap()
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@ -378,7 +378,7 @@ void HelpMinimap()
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{"-white", "Write the minimap as a white-on-transparency RGBA32 image"},
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};
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HelpOptions("MiniMap", 0, 80, minimap, sizeof(minimap)/sizeof(struct HelpOption));
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HelpOptions("MiniMap", 0, 80, minimap, std::size(minimap));
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}
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void HelpCommon()
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@ -396,13 +396,13 @@ void HelpCommon()
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{"-fs_nomagicpath", "Do not try to guess base path magically"},
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{"-fs_nohomepath", "Do not load home path in VFS"},
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{"-fs_pakpath <path>", "Specify a package directory (can be used more than once to look in multiple paths)"},
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{"-game <gamename>", "Load settings for the given game (default: quake3)"},
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{"-game <gamename>", "Load settings for the given game (default: quake3), -help -game lists available games"},
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{"-subdivisions <F>", "multiplier for patch subdivisions quality"},
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{"-threads <N>", "number of threads to use"},
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{"-v", "Verbose mode"}
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};
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HelpOptions("Common Options", 0, 80, common, sizeof(common)/sizeof(struct HelpOption));
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HelpOptions("Common Options", 0, 80, common, std::size(common));
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}
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@ -448,13 +448,19 @@ void HelpMain(const char* arg)
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arg++;
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unsigned i;
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for ( i = 0; i < sizeof(stages)/sizeof(struct HelpOption); i++ )
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for ( i = 0; i < std::size(stages); i++ )
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if ( striEqual(arg, stages[i].name+1) )
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{
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help_funcs[i]();
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return;
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}
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if( striEqual( arg, "game" ) ){
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printf( "Available games:\n" );
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for( game_t *game = games; game->arg != NULL; ++game )
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printf( " %s\n", game->arg );
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return;
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}
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}
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HelpOptions("Stages", 0, 80, stages, sizeof(stages)/sizeof(struct HelpOption));
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HelpOptions("Stages", 0, 80, stages, std::size(stages));
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}
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