fix the game_ file to match this q3map2 version
This commit is contained in:
parent
1f2be9e1a6
commit
ccb417b54d
|
|
@ -64,7 +64,23 @@ game_t struct
|
|||
qfalse, /* wolf lighting model? */
|
||||
128, /* lightmap width/height */
|
||||
1.0f, /* lightmap gamma */
|
||||
1.0f, /* lightmap exposure */
|
||||
1.0f, /* lightmap compensate */
|
||||
1.0f, /* lightgrid scale */
|
||||
1.0f, /* lightgrid ambient scale */
|
||||
qfalse, /* light angle attenuation uses half-lambert curve */
|
||||
qfalse, /* disable shader lightstyles hack */
|
||||
qfalse, /* keep light entities on bsp */
|
||||
8, /* default patchMeta subdivisions tolerance */
|
||||
qfalse, /* patch casting enabled */
|
||||
qfalse, /* compile deluxemaps */
|
||||
0, /* deluxemaps default mode */
|
||||
512, /* minimap size */
|
||||
1.0f, /* minimap sharpener */
|
||||
0.0f, /* minimap border */
|
||||
qtrue, /* minimap keep aspect */
|
||||
MINIMAP_MODE_GRAY, /* minimap mode */
|
||||
"%s.tga", /* minimap name format */
|
||||
"IBSP", /* bsp file prefix */
|
||||
46, /* bsp file version */
|
||||
qfalse, /* cod-style lump len/ofs order */
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user