diff --git a/docs/Complete_list_of_command_line_parameters.htm b/docs/Complete_list_of_command_line_parameters.htm
index 0a48f470..29dbdf95 100644
--- a/docs/Complete_list_of_command_line_parameters.htm
+++ b/docs/Complete_list_of_command_line_parameters.htm
@@ -124,6 +124,7 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
-bsp ... filename.map: Switch that enters this stage
-altsplit: Alternate BSP tree splitting weights (should give more fps)
+ -autocaulk: Only output special .caulk file for use by radiant
-celshader shadername: Sets a global cel shader name
-clipdepth F: Model autoclip brushes thickness, default = 2
-custinfoparms: Read scripts/custinfoparms.txt
@@ -251,6 +252,8 @@ td.formatted_questions ol { margin-top: 0px; margin-bottom: 0px; }
-lightanglehl 0: Disable half lambert light angle attenuation
-lightanglehl 1: Enable half lambert light angle attenuation
-lightmapdir directory: Directory to store external lightmaps (default: same as map name without extension)
+ -lightmapsearchblocksize N: Restricted lightmap searching - block size
+ -lightmapsearchpower N: Restricted lightmap searching - merge power
-lightmapsize N: Size of lightmaps to generate (must be a power of two)
-lomem: Low memory but slower lighting mode
-lowquality: Low quality floodlight (appears to currently break floodlight)
diff --git a/tools/quake3/q3map2/help.cpp b/tools/quake3/q3map2/help.cpp
index 74bc3598..ca03bfa1 100644
--- a/tools/quake3/q3map2/help.cpp
+++ b/tools/quake3/q3map2/help.cpp
@@ -87,6 +87,7 @@ void HelpBsp()
const std::vector options = {
{"-bsp [options] ", "Switch that enters this stage"},
{"-altsplit", "Alternate BSP tree splitting weights (should give more fps)"},
+ {"-autocaulk", "Only output special .caulk file for use by radiant"},
{"-celshader ", "Sets a global cel shader name"},
{"-clipdepth ", "Model autoclip brushes thickness, default = 2"},
{"-custinfoparms", "Read scripts/custinfoparms.txt"},
@@ -218,6 +219,8 @@ void HelpLight()
{"-lightanglehl 0", "Disable half lambert light angle attenuation"},
{"-lightanglehl 1", "Enable half lambert light angle attenuation"},
{"-lightmapdir ", "Directory to store external lightmaps (default: same as map name without extension)"},
+ {"-lightmapsearchblocksize ", "Restricted lightmap searching - block size"},
+ {"-lightmapsearchpower ", "Restricted lightmap searching - merge power"},
{"-lightmapsize ", "Size of lightmaps to generate (must be a power of two)"},
{"-lomem", "Low memory but slower lighting mode"},
{"-lowquality", "Low quality floodlight (appears to currently break floodlight)"},