fix font display by moving characters more away from the screen edge (fixes a small overlap)

This commit is contained in:
Rudolf Polzer 2010-11-16 19:20:40 +01:00 committed by Rudolf Polzer
parent 3cd914c5e1
commit c68e337af0

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@ -1849,8 +1849,8 @@ void XYWnd::XY_DrawGrid(void) {
// draw coordinate text if needed
if ( g_xywindow_globals_private.show_coordinates) {
glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridtext, 1.0f)));
float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
float offy = m_vOrigin[nDim1] - w + 1 / m_fScale;
float offx = m_vOrigin[nDim2] + h - (4 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
for (x = xb - fmod(xb, stepx); x <= xe ; x += stepx) {
glRasterPos2f (x, offx);
sprintf (text, "%g", x);