* do 'project from face' in face2face seamless function for parallel faces
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@ -1458,7 +1458,7 @@ void Face_setTexture_Seamless( Face& face, const char* shader, const TextureProj
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DoubleLine line = plane3_intersect_plane3( g_faceTextureClipboard.m_plane, face.getPlane().plane3() );
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DoubleLine line = plane3_intersect_plane3( g_faceTextureClipboard.m_plane, face.getPlane().plane3() );
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if( vector3_length_squared( line.direction ) == 0 ){
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if( vector3_length_squared( line.direction ) == 0 ){
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face.SetTexdef( projection );
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face.ProjectTexture( g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_plane.normal() );
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face.SetFlags( flags );
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face.SetFlags( flags );
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return;
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return;
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}
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}
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