no, we do NOT want to ignore caulk
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@ -3193,6 +3193,8 @@ void SetupBrushesFlags( int mask_any, int test_any, int mask_all, int test_all )
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allCompileFlags &= si->compileFlags;
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allCompileFlags &= si->compileFlags;
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}
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}
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Sys_FPrintf( SYS_VRB, "flags: %d (all: %d)\n", compileFlags, allCompileFlags );
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/* determine if this brush is opaque to light */
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/* determine if this brush is opaque to light */
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if( (compileFlags & mask_any) == test_any && (allCompileFlags & mask_all) == test_all )
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if( (compileFlags & mask_any) == test_any && (allCompileFlags & mask_all) == test_all )
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{
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{
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@ -361,7 +361,7 @@ determines solid non-sky brushes in the world
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void MiniMapSetupBrushes( void )
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void MiniMapSetupBrushes( void )
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{
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{
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SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, C_NODRAW, 0);
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SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, 0, 0);
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// at least one must be solid
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// at least one must be solid
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// none may be sky
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// none may be sky
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// not all may be nodraw
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// not all may be nodraw
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