CSG_build_hull: use bruteforce, when is reasonable (double facehoof)

This commit is contained in:
Garux 2018-11-15 00:16:39 +03:00
parent d83d5977b7
commit a88202f6c1

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@ -1089,7 +1089,7 @@ public:
#include "convhull_3d.h" #include "convhull_3d.h"
void CSG_build_hull( const MergeVertices& mergeVertices, MergePlanes& mergePlanes ){ void CSG_build_hull( const MergeVertices& mergeVertices, MergePlanes& mergePlanes ){
#if 0 if( mergeVertices.size() < 130 ){ // use reliable path, when possible, as convhull_3d.h is not too much.
/* bruteforce new planes */ /* bruteforce new planes */
for( MergeVertices::const_iterator i = mergeVertices.begin() + 0; i != mergeVertices.end() - 2; ++i ) for( MergeVertices::const_iterator i = mergeVertices.begin() + 0; i != mergeVertices.end() - 2; ++i )
for( MergeVertices::const_iterator j = i + 1; j != mergeVertices.end() - 1; ++j ) for( MergeVertices::const_iterator j = i + 1; j != mergeVertices.end() - 1; ++j )
@ -1105,13 +1105,14 @@ void CSG_build_hull( const MergeVertices& mergeVertices, MergePlanes& mergePlane
} }
} }
} }
#else }
else{
const int nVertices = mergeVertices.size(); const int nVertices = mergeVertices.size();
ch_vertex* vertices = ( ch_vertex* )malloc( mergeVertices.size() * sizeof( ch_vertex ) ); ch_vertex* vertices = ( ch_vertex* )malloc( mergeVertices.size() * sizeof( ch_vertex ) );
for( std::size_t i = 0; i < mergeVertices.size(); ++i ){ for( std::size_t i = 0; i < mergeVertices.size(); ++i ){
vertices[i].x = static_cast<double>( mergeVertices[i].x() ); vertices[i].x = static_cast<CH_FLOAT>( mergeVertices[i].x() );
vertices[i].y = static_cast<double>( mergeVertices[i].y() ); vertices[i].y = static_cast<CH_FLOAT>( mergeVertices[i].y() );
vertices[i].z = static_cast<double>( mergeVertices[i].z() ); vertices[i].z = static_cast<CH_FLOAT>( mergeVertices[i].z() );
} }
int* faceIndices = NULL; int* faceIndices = NULL;
int nFaces; int nFaces;
@ -1131,7 +1132,7 @@ void CSG_build_hull( const MergeVertices& mergeVertices, MergePlanes& mergePlane
free( vertices ); free( vertices );
free( faceIndices ); free( faceIndices );
#endif }
} }
void CSG_WrapMerge( const ClipperPoints& clipperPoints ){ void CSG_WrapMerge( const ClipperPoints& clipperPoints ){