add more vertexes to the entity display to make it more visible (paint an X in its middle)
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@ -104,10 +104,11 @@ inline void aabb_testselect(const AABB& aabb, SelectionTest& test, SelectionInte
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inline void aabb_draw_wire(const Vector3 points[8])
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{
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unsigned int indices[24] = {
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unsigned int indices[32] = {
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0, 1, 1, 2, 2, 3, 3, 0,
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4, 5, 5, 6, 6, 7, 7, 4,
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0, 4, 1, 5, 2, 6, 3, 7,
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0, 6, 1, 7, 2, 4, 3, 5 // X cross
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};
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#if 1
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glVertexPointer(3, GL_FLOAT, 0, points);
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