diff --git a/tools/quake3/q3map2/surface.cpp b/tools/quake3/q3map2/surface.cpp index 41857040..8cddb7e1 100644 --- a/tools/quake3/q3map2/surface.cpp +++ b/tools/quake3/q3map2/surface.cpp @@ -857,7 +857,7 @@ mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, windin /* round the xyz to a given precision and translate by origin */ for ( i = 0 ; i < 3 ; i++ ) dv->xyz[ i ] = SNAP_INT_TO_FLOAT * floor( dv->xyz[ i ] * SNAP_FLOAT_TO_INT + 0.5 ); - vTranslated = dv->xyz + e->origin; + vTranslated = dv->xyz + e->originbrush_origin; /* ydnar: tek-fu celshading support for flat shaded shit */ if ( flat ) {