fix [-Wignored-qualifiers]
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ba1a1b64f6
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9ec94f25aa
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@ -77,7 +77,7 @@ void ExportData::BeginBrush( Brush& b ){
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current = &groups.back();
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StringOutputStream str( 256 );
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str << "Brush" << (const unsigned int)groups.size();
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str << "Brush" << (unsigned int)groups.size();
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current->name = str.c_str();
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}
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}
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@ -312,7 +312,7 @@ bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode m
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}
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outMtl << "# Wavefront material file exported with NetRadiants brushexport plugin.\n";
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outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n";
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outMtl << "# Material Count: " << (Unsigned)materials.size() << "\n\n";
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for ( const auto& material : materials )
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{
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const std::string& str = material.first;
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@ -136,21 +136,21 @@ void GetAllShaders(){
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void GetArchiveList(){
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GlobalFileSystem().forEachArchive( LoadArchiveFileCaller() );
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globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
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globalOutputStream() << "Shaderplug: " << (Unsigned)Shaderplug::archives.size() << " archives found.\n";
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}
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void CreateTagFile(){
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const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" );
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GetAllShaders();
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globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
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globalOutputStream() << "Shaderplug: " << (Unsigned)shaders.size() << " shaders found.\n";
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if ( string_equal( shader_type, "quake3" ) ) {
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GetTextures( "jpg" );
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GetTextures( "tga" );
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GetTextures( "png" );
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globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
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globalOutputStream() << "Shaderplug: " << (Unsigned)textures.size() << " textures found.\n";
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}
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if ( shaders.size() || textures.size() != 0 ) {
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