lower default camera fov
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@ -211,7 +211,7 @@ struct camera_t
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}
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};
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float camera_t::fieldOfView = 110.0f;
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float camera_t::fieldOfView = 100.0f;
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const float camera_t::near_z = 1.f;
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camera_draw_mode camera_t::draw_mode = cd_texture;
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