minus Brush_textureChanged(); call, faces are getting deselected anyway
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@ -519,8 +519,6 @@ void Brush::vertexModeBuildHull( bool allTransformed ){
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projection.m_brushprimit_texdef.removeScale( face.getShader().width(), face.getShader().height() );
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projection.m_brushprimit_texdef.removeScale( face.getShader().width(), face.getShader().height() );
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addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), projection );
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addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), projection );
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Brush_textureChanged();
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}
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}
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else{
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else{
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addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), face.getTexdef().normalised() );
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addPlane( i.m_v[0]->m_vertexTransformed, i.m_v[1]->m_vertexTransformed, i.m_v[2]->m_vertexTransformed, face.GetShader(), face.getTexdef().normalised() );
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