diff --git a/tools/quake3/q3map2/model.cpp b/tools/quake3/q3map2/model.cpp index 56e7a8af..b13fde36 100644 --- a/tools/quake3/q3map2/model.cpp +++ b/tools/quake3/q3map2/model.cpp @@ -400,7 +400,7 @@ static void make_brush_sides( const Plane3f plane, const Plane3f (&p)[3], const if( debugClip ){ buildBrush.sides[ 0 ].shaderInfo = ShaderInfoForShader( "debugclip2" ); for ( size_t i = 1; i < N; ++i ) - buildBrush.sides[i].shaderInfo = ShaderInfoForShader( "debugclip" ); // don't emit these faces as draw surfaces, should make smaller BSPs; hope this works + buildBrush.sides[i].shaderInfo = ShaderInfoForShader( "debugclip" ); } else{ buildBrush.sides[0].shaderInfo = si; @@ -414,7 +414,7 @@ static void make_brush_sides( const Plane3f plane, const Plane3f (&p)[3], const buildBrush.sides[0].planenum = FindFloatPlane( plane, 3, points ); buildBrush.sides[1].planenum = FindFloatPlane( p[0], 2, &points[0] ); // p[0] contains points[0] and points[1] buildBrush.sides[2].planenum = FindFloatPlane( p[1], 2, &points[1] ); // p[1] contains points[1] and points[2] - buildBrush.sides[3].planenum = FindFloatPlane( p[2], 2, &points[2] ); // p[2] contains points[2] and points[0] (copied to points[3] + buildBrush.sides[3].planenum = FindFloatPlane( p[2], 2, &points[2] ); // p[2] contains points[2] and points[0] (copied to points[3]) if constexpr( N == 5 ) buildBrush.sides[4].planenum = FindFloatPlane( reverse, 0, NULL ); } @@ -908,8 +908,8 @@ static void ClipModel( int spawnFlags, float clipDepth, shaderInfo_t *si, const cnt -= plane.normal() * clipDepth; /* make 3 more planes */ - if( PlaneFromPoints( p[0], points[2], points[1], cnt ) && - PlaneFromPoints( p[1], points[1], points[0], cnt ) && + if( PlaneFromPoints( p[0], points[1], points[0], cnt ) && + PlaneFromPoints( p[1], points[2], points[1], cnt ) && PlaneFromPoints( p[2], points[0], points[2], cnt ) ) { //check for dangerous planes @@ -924,8 +924,8 @@ static void ClipModel( int spawnFlags, float clipDepth, shaderInfo_t *si, const (( p[2].c != 0.0 || p[2].b != 0.0 ) && fabs( p[2].c ) < 0.00025 && fabs( p[2].b ) < 0.00025) ) { cnt -= plane.normal() * 0.1f; // Sys_Printf( "shifting pyramid point\n" ); - PlaneFromPoints( p[0], points[2], points[1], cnt ); - PlaneFromPoints( p[1], points[1], points[0], cnt ); + PlaneFromPoints( p[0], points[1], points[0], cnt ); + PlaneFromPoints( p[1], points[2], points[1], cnt ); PlaneFromPoints( p[2], points[0], points[2], cnt ); }