make position of selection position text consistent in 2D view
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@ -1657,7 +1657,7 @@ void XYWnd::PaintSizeInfo( const int nDim1, const int nDim2 ){
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gl().glRasterPos3fv( vector3_to_array( v ) );
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gl().glRasterPos3fv( vector3_to_array( v ) );
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GlobalOpenGL().drawString( dimensions( dimStrings[nDim2], size[nDim2] ) );
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GlobalOpenGL().drawString( dimensions( dimStrings[nDim2], size[nDim2] ) );
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v[nDim1] = min[nDim1] + 4.f;
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v[nDim1] = min[nDim1] + 4.f / m_fScale;
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v[nDim2] = max[nDim2] + 5.f / m_fScale;
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v[nDim2] = max[nDim2] + 5.f / m_fScale;
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gl().glRasterPos3fv( vector3_to_array( v ) );
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gl().glRasterPos3fv( vector3_to_array( v ) );
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GlobalOpenGL().drawString( dimensions( '(', dimStrings[nDim1], min[nDim1], " ", dimStrings[nDim2], max[nDim2], ')' ) );
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GlobalOpenGL().drawString( dimensions( '(', dimStrings[nDim1], min[nDim1], " ", dimStrings[nDim2], max[nDim2], ')' ) );
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