Author: rambetter

New Revision: 376
Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations.
This commit is contained in:
Rudolf Polzer 2010-12-29 17:36:09 +01:00
parent 887435af2b
commit 7daa362c91
2 changed files with 21 additions and 2 deletions

View File

@ -66,3 +66,18 @@ is this:
As you can see, all points but one have an increase in accuracy. This is
still not accurate enough in my opinion, but is a step in the right direction.
MORE NOTES:
===========
I attempted to improve upon revision 371 by streamlining the code in
BaseWindingForPlane() some more. Those attempts were committed as r375.
After revision 375:
(6784.09375000 16241.01757812 -1722.04687500)
(6144.00000000 16082.99414062 -1443.00390625)
(6144.00000000 16122.00000000 -1424.00097656)
Revision 375 has since been reverted (undone) because of the loss in
accuracy.

View File

@ -253,9 +253,13 @@ winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)
vright[2] = normal[1];
break;
}
// NOTE: vright is NOT a unit vector at this point.
VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
CrossProduct(normal, vright, vup);
// IMPORTANT NOTE: vright and vup are NOT unit vectors at this point.
// However, normal, vup, and vright are pairwise perpendicular.
VectorSetLength(vup, MAX_WORLD_COORD * 2, vup);
VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
VectorScale(normal, dist, org);
w = AllocWinding(4);