properly support -keeplights option. Current implementation never worked.
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6b01d68ba6
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@ -702,6 +702,11 @@ int BSPMain( int argc, char **argv )
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Sys_Printf( "Disabling water\n" );
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nowater = qtrue;
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}
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else if( !strcmp( argv[ i ], "-keeplights" ))
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{
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keepLights = qtrue;
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Sys_Printf( "Leaving light entities on map after compile\n" );
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}
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else if( !strcmp( argv[ i ], "-nodetail" ) )
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{
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Sys_Printf( "Ignoring detail brushes\n") ;
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@ -2105,12 +2105,6 @@ int LightMain( int argc, char **argv )
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else
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Sys_Printf( " shader lightstyles hack: enabled\n" );
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keepLights = game->keepLights;
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if (keepLights == qtrue)
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Sys_Printf( " keep lights: enabled\n" );
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else
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Sys_Printf( " keep lights: disabled\n" );
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patchShadows = game->patchShadows;
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if (patchShadows == qtrue)
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Sys_Printf( " patch shadows: enabled\n" );
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@ -2730,11 +2724,6 @@ int LightMain( int argc, char **argv )
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noStyles = qfalse;
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Sys_Printf( "Enabling lightstyles\n" );
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}
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else if( !strcmp( argv[ i ], "-keeplights" ))
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{
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keepLights = qtrue;
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Sys_Printf( "Leaving light entities on map after compile\n" );
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}
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else if( !strcmp( argv[ i ], "-cpma" ) )
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{
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cpmaHack = qtrue;
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@ -287,6 +287,10 @@ void SetLightStyles( void )
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char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
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int lightStyles[ MAX_SWITCHED_LIGHTS ];
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/* -keeplights option: force lights to be kept and ignore what the map file says */
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if (keepLights)
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SetKeyValue(&entities[0], "_keepLights", "1");
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/* ydnar: determine if we keep lights in the bsp */
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if (KeyExists(&entities[ 0 ], "_keepLights") == qtrue)
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{
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