* fix and improve light power adjusting by mouse drag

This commit is contained in:
Garux 2018-03-01 14:52:13 +03:00
parent 565f7fc6db
commit 74e101c7ba
2 changed files with 31 additions and 44 deletions

View File

@ -232,7 +232,6 @@ class ScaleRadius {
ObservedSelectable m_selectable;
public:
static Matrix4 m_model;
float m_radius;
ScaleRadius( const SelectionChangeCallback& onchanged ) :
m_selectable( onchanged ) {
@ -243,31 +242,18 @@ public:
void setSelected( bool selected ) {
m_selectable.setSelected( selected );
}
void selectPlanes( const float& radius, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) {
void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) {
m_model = test.getVolume().GetModelview();
m_model[0] = m_model[0] >= 0 ? 1 : -1;
m_model[5] = m_model[5] >= 0 ? 1 : -1;
m_model[10] = m_model[10] >= 0 ? 1 : -1;
Selector_add( selector, m_selectable );
selectedPlaneCallback( Plane3( 2, 0, 0, 0 ) );
m_radius = radius;
}
float evaluateResize( const Vector3& translation ) const {
float delta;
const float len = vector3_length( translation );
if( len == 0 )
return 0;
Vector3 tra = matrix4_transformed_direction( m_model, translation );
//globalOutputStream() << tra << " tra\n";
//globalOutputStream() << m_model << " m_model\n";
// if( ( tra[0] + tra[1] + tra[2] ) >= 0.f ){
// delta = vector3_length( translation );
// }
// else{
// delta = vector3_length( translation ) * -1.f;
// }
delta = tra[0];
return ( m_radius + delta );
vector3_normalise( tra );
return tra[0] * len;
}
};
Matrix4 ScaleRadius::m_model = g_matrix4_identity;

View File

@ -795,40 +795,36 @@ void flagsChanged( const char* value ){
}
typedef MemberCaller1<LightRadii, const char*, &LightRadii::flagsChanged> FlagsChangedCaller;
void calculateTransformedRadii( const float& radius ){
void calculateTransformedRadii( float radius ){
float (&r)[3] = m_radii_transformed;
if ( spawnflags_linear( m_flags ) ) {
m_radii_transformed[0] = radius + 47.0f / m_fade;
if( m_radii_transformed[0] <= 1.f ){
m_radii_transformed[0] = m_radii_transformed[1] = m_radii_transformed[2] = 1.f;
r[0] = radius + 47.0f / m_fade;
if( r[0] <= 1.f ){
r[0] = r[1] = r[2] = 1.f;
return;
}
m_radii_transformed[1] = radius;
m_radii_transformed[2] = radius - 207.0f / m_fade;;
r[1] = radius;
r[2] = radius - 207.0f / m_fade;;
}
else
{
m_radii_transformed[0] = radius * sqrt( 48.f );
if( m_radii_transformed[0] <= 1.f ){
m_radii_transformed[0] = m_radii_transformed[1] = m_radii_transformed[2] = 1.f;
r[0] = radius * sqrt( 48.f );
if( r[0] <= 1.f ){
r[0] = r[1] = r[2] = 1.f;
return;
}
m_radii_transformed[1] = radius;
m_radii_transformed[2] = m_radii_transformed[0] / sqrt( 255.f );
r[1] = radius;
r[2] = r[0] / sqrt( 255.f );
}
//globalOutputStream() << m_radii_transformed[0] << " " << m_radii_transformed[1] << " " << m_radii_transformed[2] << " \n";
//globalOutputStream() << r[0] << " " << r[1] << " " << r[2] << " \n";
}
float calculateIntensityFromRadii(){
float intensity;
if ( spawnflags_linear( m_flags ) ) {
if ( spawnflags_linear( m_flags ) )
intensity = ( m_radii_transformed[0] * m_fade + 1.f ) / ( fPointScale * fLinearScale );
}
else
{
intensity = m_radii_transformed[0] * m_radii_transformed[0] * 1.f / fPointScale;
}
intensity /= m_scale;
return intensity;
return intensity / m_scale;
}
};
@ -1502,7 +1498,7 @@ void snapto( float snap ){
m_originKey.write( &m_entity );
}
}
void setLightRadii( const float& radius ){
void setLightRadii( float radius ){
m_radii.calculateTransformedRadii( radius );
}
void setLightRadius( const AABB& aabb ){
@ -1773,7 +1769,8 @@ class LightInstance :
public SelectionTestable,
public RendererLight,
public PlaneSelectable,
public ComponentSelectionTestable
public ComponentSelectionTestable,
public ComponentEditable
{
class TypeCasts
{
@ -1788,6 +1785,7 @@ TypeCasts(){
InstanceStaticCast<LightInstance, Transformable>::install( m_casts );
InstanceStaticCast<LightInstance, PlaneSelectable>::install( m_casts );
InstanceStaticCast<LightInstance, ComponentSelectionTestable>::install( m_casts );
InstanceStaticCast<LightInstance, ComponentEditable>::install( m_casts );
InstanceIdentityCast<LightInstance>::install( m_casts );
}
InstanceTypeCastTable& get(){
@ -1848,7 +1846,7 @@ void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback&
m_dragPlanes.selectPlanes( m_contained.aabb(), selector, test, selectedPlaneCallback, rotation() );
}
else{
m_scaleRadius.selectPlanes( m_contained.getLightRadii().m_radii[1], selector, test, selectedPlaneCallback );
m_scaleRadius.selectPlanes( selector, test, selectedPlaneCallback );
}
}
void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ){
@ -1878,6 +1876,10 @@ void setSelectedComponents( bool select, SelectionSystem::EComponentMode mode ){
void testSelectComponents( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode ){
}
const AABB& getSelectedComponentsBounds() const {
return m_contained.aabb();
}
void selectedChangedComponent( const Selectable& selectable ){
GlobalSelectionSystem().getObserver ( SelectionSystem::eComponent )( selectable );
GlobalSelectionSystem().onComponentSelection( *this, selectable );
@ -1897,8 +1899,7 @@ void evaluateTransform(){
m_contained.setLightRadius( m_dragPlanes.evaluateResize( getTranslation(), rotation() ) );
}
else{
m_scaleRadius.m_radius = m_contained.getLightRadii().m_radii[1];
m_contained.setLightRadii( m_scaleRadius.evaluateResize( getTranslation() ) );
m_contained.setLightRadii( m_contained.getLightRadii().m_radii[1] + m_scaleRadius.evaluateResize( getTranslation() ) );
}
}
}