Sorry, have to undo the limits raising patch by mikeeusa: it made q3map2 no longer work for even moderately sized maps on Win32 (or any other system where allocating 2GB of RAM is bad).

git-svn-id: svn://svn.icculus.org/netradiant/trunk@118 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-10-12 13:52:24 +00:00
parent f6b04e0860
commit 72fc8c39f4
4 changed files with 12 additions and 12 deletions

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@ -56,7 +56,7 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
#define GROW_TRACE_NODES 16384 //% 16384
#define GROW_NODE_ITEMS 16 //% 256
#define MAX_TW_VERTS 36
#define MAX_TW_VERTS 12
#define TRACE_ON_EPSILON 0.1f

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@ -181,7 +181,7 @@ constants
/* bsp */
#define MAX_PATCH_SIZE 32
#define MAX_BRUSH_SIDES 4096
#define MAX_BRUSH_SIDES 1024
#define MAX_BUILD_SIDES 300
#define MAX_EXPANDED_AXIS 128
@ -213,7 +213,7 @@ constants
#define MAX_PORTALS 32768
#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
#define MAX_POINTS_ON_FIXED_WINDING 36 /* ydnar: increased this from 12 at the expense of more memory */
#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
#define MAX_PORTALS_ON_LEAF 128
@ -303,23 +303,23 @@ abstracted bsp file
/* ok to increase these at the expense of more memory */
#define MAX_MAP_MODELS 0x400
#define MAX_MAP_BRUSHES 0x10000
#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
#define MAX_MAP_BRUSHES 0x8000
#define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
#define MAX_MAP_PLANES 0x400000 //% 0x20000 /* ydnar for md */
#define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
#define MAX_MAP_NODES 0x20000
#define MAX_MAP_BRUSHSIDES 0x400000 //% 0x20000 /* ydnar */
#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
#define MAX_MAP_LEAFS 0x20000
#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
#define MAX_MAP_LEAFBRUSHES 0x40000
#define MAX_MAP_PORTALS 0x20000
#define MAX_MAP_LIGHTING 0x800000
#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
#define MAX_MAP_VISIBILITY 0x800000
#define MAX_MAP_VISIBILITY 0x200000
#define MAX_MAP_DRAW_SURFS 0x20000
#define MAX_MAP_DRAW_VERTS 0x80000

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@ -492,7 +492,7 @@ attempts to create a valid tri-strip w/o degenerate triangles from a brush face
based on SurfaceAsTriStrip()
*/
#define MAX_INDEXES 4096
#define MAX_INDEXES 1024
void StripFaceSurface( mapDrawSurface_t *ds )
{

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@ -63,12 +63,12 @@ typedef struct {
bspDrawVert_t *dv[2];
} originalEdge_t;
#define MAX_ORIGINAL_EDGES 0x80000
#define MAX_ORIGINAL_EDGES 0x10000
originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
int numOriginalEdges;
#define MAX_EDGE_LINES 0x80000
#define MAX_EDGE_LINES 0x10000
edgeLine_t edgeLines[MAX_EDGE_LINES];
int numEdgeLines;
@ -328,7 +328,7 @@ void AddPatchEdges( mapDrawSurface_t *ds ) {
FixSurfaceJunctions
====================
*/
#define MAX_SURFACE_VERTS 1024
#define MAX_SURFACE_VERTS 256
void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
int i, j, k;
edgeLine_t *e;