From 7297e8758b60db351f188a34a75bc25076e1b99f Mon Sep 17 00:00:00 2001 From: Garux Date: Mon, 25 Jan 2021 01:11:26 +0300 Subject: [PATCH] remove unused light_shadows.cpp --- tools/quake3/q3map2/light_shadows.cpp | 127 -------------------------- 1 file changed, 127 deletions(-) delete mode 100644 tools/quake3/q3map2/light_shadows.cpp diff --git a/tools/quake3/q3map2/light_shadows.cpp b/tools/quake3/q3map2/light_shadows.cpp deleted file mode 100644 index 72488d8c..00000000 --- a/tools/quake3/q3map2/light_shadows.cpp +++ /dev/null @@ -1,127 +0,0 @@ -/* - Copyright (C) 1999-2007 id Software, Inc. and contributors. - For a list of contributors, see the accompanying CONTRIBUTORS file. - - This file is part of GtkRadiant. - - GtkRadiant is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - GtkRadiant is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with GtkRadiant; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - */ - -#define LIGHT_SHADOWS_C - -#include "light.h" -#include "inout.h" - - - -/* ------------------------------------------------------------------------------- - - ydnar: this code deals with shadow volume bsps - - ------------------------------------------------------------------------------- */ - -struct shadowNode_t -{ - vec4_t plane; - int children[ 2 ]; -}; - -int numShadowNodes; -shadowNode_t *shadowNodes; - - - -/* - AddShadow() - adds a shadow, returning the index into the shadow list - */ - - - -/* - MakeShadowFromPoints() - creates a shadow volume from 4 points (the first being the light origin) - */ - - - -/* - SetupShadows() - sets up the shadow volumes for all lights in the world - */ - -void SetupShadows( void ){ - int i, j, s; - light_t *light; - dleaf_t *leaf; - dsurface_t *ds; - surfaceInfo_t *info; - shaderInfo_t *si; - byte *tested; - - - /* early out for weird cases where there are no lights */ - if ( lights == NULL ) { - return; - } - - /* note it */ - Sys_FPrintf( SYS_VRB, "--- SetupShadows ---\n" ); - - /* allocate a surface test list */ - tested = safe_malloc( numDrawSurfaces / 8 + 1 ); - - /* walk the list of lights */ - for ( light = lights; light != NULL; light = light->next ) - { - /* do some early out testing */ - if ( light->cluster < 0 ) { - continue; - } - - /* clear surfacetest list */ - memset( tested, 0, numDrawSurfaces / 8 + 1 ); - - /* walk the bsp leaves */ - for ( i = 0, leaf = dleafs; i < numleafs; i++, leaf++ ) - { - /* in pvs? */ - if ( !ClusterVisible( light->cluster, leaf->cluster ) ) { - continue; - } - - /* walk the surface list for this leaf */ - for ( j = 0; j < leaf->numLeafSurfaces; j++ ) - { - /* don't filter a surface more than once */ - s = dleafsurfaces[ leaf->firstLeafSurface + j ]; - if ( tested[ s >> 3 ] & ( 1 << ( s & 7 ) ) ) { - continue; - } - tested[ s >> 3 ] |= ( 1 << ( s & 7 ) ); - - /* get surface and info */ - ds = &drawSurfaces[ s ]; - info = &surfaceInfos[ s ]; - si = info->si; - - /* don't create shadow volumes from translucent surfaces */ - if ( si->contents & CONTENTS_TRANSLUCENT ) { - continue; - } - } - } - } -}