disable the max bbox distance feature for now, it seems to cause bad things to happen

git-svn-id: svn://svn.icculus.org/netradiant/trunk@386 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-07-14 06:09:58 +00:00
parent 2b7668ee33
commit 5d6da89f89

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@ -1228,7 +1228,7 @@ returns the score of the triangle added
#define ADEQUATE_SCORE ((AXIS_MIN) + 1 * (VERT_SCORE)) #define ADEQUATE_SCORE ((AXIS_MIN) + 1 * (VERT_SCORE))
#define GOOD_SCORE ((AXIS_MIN) + 2 * (VERT_SCORE) + 4 * (ST_SCORE)) #define GOOD_SCORE ((AXIS_MIN) + 2 * (VERT_SCORE) + 4 * (ST_SCORE))
#define PERFECT_SCORE ((AXIS_MIN) + 3 * (VERT_SCORE) + (SURFACE_SCORE) + 4 * (ST_SCORE)) #define PERFECT_SCORE ((AXIS_MIN) + 3 * (VERT_SCORE) + (SURFACE_SCORE) + 4 * (ST_SCORE))
#define MAX_BBOX_DISTANCE 16 //#define MAX_BBOX_DISTANCE 16
static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri, qboolean testAdd ) static int AddMetaTriangleToSurface( mapDrawSurface_t *ds, metaTriangle_t *tri, qboolean testAdd )
{ {