experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)

This commit is contained in:
Rudolf Polzer 2011-10-21 17:19:52 +02:00
parent d67672d1b3
commit 5c97bccbf6
22 changed files with 44 additions and 1 deletions

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@ -63,6 +63,7 @@ game_t struct
qfalse, /* wolf lighting model? */
0, /* lightmap width/height */
0, /* lightmap gamma */
qfalse, /* lightmap sRGB */
0, /* lightmap exposure */
0, /* lightmap compensate */
0, /* lightgrid scale */

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@ -54,6 +54,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
200.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
0.3f, /* lightgrid scale */

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@ -54,6 +54,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.2f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
200.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
0.3f, /* lightgrid scale */

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@ -113,6 +113,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -147,7 +147,8 @@ game_t struct
"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
2.2f, /* lightmap gamma */
1.0f, /* lightmap gamma */
qtrue, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -67,6 +67,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -64,6 +64,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -63,6 +63,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -54,6 +54,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
200.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
0.4f, /* lightgrid scale */

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@ -115,6 +115,7 @@ game_t struct
qfalse, /* wolf lighting model? */
512, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -112,6 +112,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -64,6 +64,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -84,6 +84,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -139,6 +139,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -112,6 +112,7 @@ game_t struct
qfalse, /* wolf lighting model? */
512, /* lightmap width/height */
2.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -70,6 +70,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -129,6 +129,7 @@ game_t struct
qtrue, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -66,6 +66,7 @@ game_t struct
qtrue, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -63,6 +63,7 @@ game_t struct
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */

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@ -2065,6 +2065,12 @@ int LightMain( int argc, char **argv )
lightmapGamma = game->lightmapGamma;
Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
lightmapsRGB = game->lightmapsRGB;
if(lightmapsRGB)
Sys_Printf( " lightmap colorspace: sRGB\n" );
else
Sys_Printf( " lightmap colorspace: linear\n" );
lightmapCompensate = game->lightmapCompensate;
Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
@ -2204,6 +2210,13 @@ int LightMain( int argc, char **argv )
i++;
}
else if( !strcmp( argv[ i ], "-sRGB" ) )
{
lightmapsRGB = qtrue;
Sys_Printf( "Lighting is in sRGB\n" );
i++;
}
else if( !strcmp( argv[ i ], "-exposure" ) )
{
f = atof( argv[ i + 1 ] );

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@ -44,6 +44,7 @@ ColorToBytes()
ydnar: moved to here 2001-02-04
*/
#define Image_sRGBFloatFromLinear(c) (((c) < 0.8014848f) ? (c) * 0.05046875f : 1.055f * (float)pow((c)*(1.0f/256.0f), 1.0f/2.4f) - 0.055f)
void ColorToBytes( const float *color, byte *colorBytes, float scale )
{
int i;
@ -121,6 +122,14 @@ void ColorToBytes( const float *color, byte *colorBytes, float scale )
/* compensate for ingame overbrighting/bitshifting */
VectorScale( sample, (1.0f / lightmapCompensate), sample );
/* sRGB lightmaps */
if(lightmapsRGB)
{
sample[0] = floor(Image_sRGBFloatFromLinear(sample[0]) * 255.0 + 0.5);
sample[1] = floor(Image_sRGBFloatFromLinear(sample[1]) * 255.0 + 0.5);
sample[2] = floor(Image_sRGBFloatFromLinear(sample[2]) * 255.0 + 0.5);
}
/* store it off */
colorBytes[ 0 ] = sample[ 0 ];
colorBytes[ 1 ] = sample[ 1 ];

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@ -565,6 +565,7 @@ typedef struct game_s
qboolean wolfLight; /* when true, lights work like wolf q3map */
int lightmapSize; /* bsp lightmap width/height */
float lightmapGamma; /* default lightmap gamma */
qboolean lightmapsRGB; /* default lightmap sRGB mode */
float lightmapExposure; /* default lightmap exposure */
float lightmapCompensate; /* default lightmap compensate value */
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
@ -2295,6 +2296,7 @@ Q_EXTERN qboolean inGrid Q_ASSIGN(0);
/* ydnar: lightmap gamma/compensation */
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );