new entities.def
git-svn-id: svn://svn.icculus.org/netradiant/trunk@159 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
parent
7e13d41445
commit
543314c6dc
|
|
@ -221,6 +221,11 @@ Trains cannot be block-stopped just by getting in their way, the player must be
|
|||
-------- KEYS --------
|
||||
speed: default/initial speed of train (default 100 or overridden by speed value of targeted path_corner)
|
||||
target: targetname of first path_corner to move to at the default speed; ideally, this path_corner shall be exactly where the train starts
|
||||
noise: path/name of .wav or .ogg file to play while moving. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes).
|
||||
dmg: damage a player who gets crushed by it receives
|
||||
dmgtime: interval to apply dmg to a player who is s in the way
|
||||
message: death message when a player gets crushed
|
||||
message2: death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
|
||||
*/
|
||||
|
||||
/*QUAKED info_location (1 1 0) (-8 -8 -8) (8 8 8)
|
||||
|
|
@ -1314,3 +1319,34 @@ FLOATING: the item will float in air, instead of aligning to the floor by fallin
|
|||
model="models/weapons/g_campingrifle.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED func_fourier (0 .5 .8) ?
|
||||
Solid entity that oscillates according to a sum of sine waves.
|
||||
-------- KEYS --------
|
||||
speed: amount of time in seconds for one complete oscillation cycle in the base frequency (default 4).
|
||||
height: sets the amount of travel of the oscillation movement (default 32).
|
||||
phase: sets the start offset of the oscillation cycle. Values must be 0 < phase < 1. Any integer phase value is the same as no offset (default 0).
|
||||
noise: path/name of .wav or .ogg file to play. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes).
|
||||
dmg: damage a player who gets crushed by it receives
|
||||
dmgtime: interval to apply dmg to a player who is s in the way
|
||||
message: death message when a player gets crushed
|
||||
message2: death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
|
||||
netname: list of <frequencymultiplier> <phase> <x> <y> <z> quadruples, separated by spaces; note that phase 0 represents a sine wave, and phase 0.25 a cosine wave (by default, it uses 1 0 0 0 1, to match func_bobbing's defaults
|
||||
*/
|
||||
|
||||
/*QUAKED func_vectormamamam (0 .5 .8) ?
|
||||
Solid entity that moves according to the movement of multiple given entities (max 4)
|
||||
-------- KEYS --------
|
||||
target: first reference entity
|
||||
targetfactor: factor by which to take the first reference entity (default 1).
|
||||
target2: second reference entity
|
||||
target2factor: factor by which to take the second reference entity (default 1).
|
||||
target3: third reference entity (optional)
|
||||
target3factor: factor by which to take the third reference entity (default 1).
|
||||
target4: fourth reference entity (optional)
|
||||
target4factor: factor by which to take the fourth reference entity (default 1).
|
||||
noise: path/name of .wav or .ogg file to play. Use looping sounds only (e.g. sound/world/drone6.wav - See Notes).
|
||||
dmg: damage a player who gets crushed by it receives
|
||||
dmgtime: interval to apply dmg to a player who is s in the way
|
||||
message: death message when a player gets crushed
|
||||
message2: death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
|
||||
*/
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user