* Valve220 to AP brush type conversion: one is lossless, when it is possible
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@ -2069,9 +2069,15 @@ void Texdef_Convert( TexdefTypeId in, TexdefTypeId out, const Plane3& plane, Tex
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switch( out ) {
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switch( out ) {
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case TEXDEFTYPEID_QUAKE: {
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case TEXDEFTYPEID_QUAKE: {
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if( in == TEXDEFTYPEID_VALVE ){
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if( in == TEXDEFTYPEID_VALVE ){
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texdef_t texdef;
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Matrix4 local2tex;
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projection.m_texdef = texdef;
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Texdef_Construct_local2tex( projection, width, height, plane.normal(), local2tex );
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TexDef_Construct_Default( projection );
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BPTexdef_fromST011( projection, plane, local2tex );
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BPTexdef_normalise( projection.m_brushprimit_texdef, (float)width, (float)height );
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TexdefTypeId tmp = g_bp_globals.m_texdefTypeId;
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g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
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AP_from_BP( plane, projection, width, height );
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g_bp_globals.m_texdefTypeId = tmp;
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}
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}
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else if( in == TEXDEFTYPEID_BRUSHPRIMITIVES ){
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else if( in == TEXDEFTYPEID_BRUSHPRIMITIVES ){
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AP_from_BP( plane, projection, width, height );
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AP_from_BP( plane, projection, width, height );
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