option -lightmapsastexcoord to extract lightmap UV

This commit is contained in:
Rudolf Polzer 2010-12-23 10:02:13 +01:00
parent 4e12b14cdf
commit 5097e3d49d
4 changed files with 108 additions and 18 deletions

View File

@ -162,7 +162,7 @@ static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSur
fprintf( f, "\t*PROP_MOTIONBLUR\t0\r\n" ); fprintf( f, "\t*PROP_MOTIONBLUR\t0\r\n" );
fprintf( f, "\t*PROP_CASTSHADOW\t1\r\n" ); fprintf( f, "\t*PROP_CASTSHADOW\t1\r\n" );
fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" ); fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" );
fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->shaderNum ); fprintf( f, "\t*MATERIAL_REF\t%d\r\n", lightmapsAsTexcoord ? ds->lightmapNum : ds->shaderNum );
fprintf( f, "}\r\n" ); fprintf( f, "}\r\n" );
} }
@ -280,6 +280,31 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum )
fprintf( f, "\t}\r\n" ); fprintf( f, "\t}\r\n" );
} }
static void ConvertLightmap( FILE *f, const char *base, int lightmapNum )
{
shaderInfo_t *si;
char *c, filename[ 1024 ];
/* print shader info */
fprintf( f, "\t*MATERIAL\t%d\t{\r\n", lightmapNum );
fprintf( f, "\t\t*MATERIAL_NAME\t\"lm_%04d\"\r\n", lightmapNum );
fprintf( f, "\t\t*MATERIAL_CLASS\t\"Standard\"\r\n" );
fprintf( f, "\t\t*MATERIAL_DIFFUSE\t1\t1\t1\r\n");
fprintf( f, "\t\t*MATERIAL_SHADING Phong\r\n" );
/* print map info */
fprintf( f, "\t\t*MAP_DIFFUSE\t{\r\n" );
fprintf( f, "\t\t\t*MAP_NAME\t\"lm_%04d\"\r\n", lightmapNum );
fprintf( f, "\t\t\t*MAP_CLASS\t\"Bitmap\"\r\n");
fprintf( f, "\t\t\t*MAP_SUBNO\t1\r\n" );
fprintf( f, "\t\t\t*MAP_AMOUNT\t1.0\r\n" );
fprintf( f, "\t\t\t*MAP_TYPE\tScreen\r\n" );
fprintf( f, "\t\t\t*BITMAP\t\"%s\\lm_%04d.tga\"\r\n", base, lightmapNum );
fprintf( f, "\t\t\t*BITMAP_FILTER\tPyramidal\r\n" );
fprintf( f, "\t\t}\r\n" );
fprintf( f, "\t}\r\n" );
}
@ -332,11 +357,34 @@ int ConvertBSPToASE( char *bspName )
/* print materials */ /* print materials */
fprintf( f, "*MATERIAL_LIST\t{\r\n" ); fprintf( f, "*MATERIAL_LIST\t{\r\n" );
fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", numBSPShaders ); if(lightmapsAsTexcoord)
for( i = 0; i < numBSPShaders; i++ )
{ {
shader = &bspShaders[ i ]; int lightmapCount;
ConvertShader( f, shader, i ); for( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
;
for( ; ; lightmapCount++ )
{
char buf[1024];
FILE *tmp;
snprintf(buf, sizeof(buf), "%s/lm_%04d.tga", base, lightmapCount);
buf[sizeof(buf) - 1] = 0;
tmp = fopen(buf, "rb");
if(!tmp)
break;
fclose(tmp);
}
fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", lightmapCount );
for( i = 0; i < lightmapCount; i++ )
ConvertLightmap( f, base, i );
}
else
{
fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", numBSPShaders );
for( i = 0; i < numBSPShaders; i++ )
{
shader = &bspShaders[ i ];
ConvertShader( f, shader, i );
}
} }
fprintf( f, "}\r\n" ); fprintf( f, "}\r\n" );

View File

@ -49,9 +49,6 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr
{ {
int i, v, face, a, b, c; int i, v, face, a, b, c;
bspDrawVert_t *dv; bspDrawVert_t *dv;
vec3_t normal;
char name[ 1024 ];
int startVert = objVertexCount;
/* ignore patches for now */ /* ignore patches for now */
if( ds->surfaceType != MST_PLANAR && ds->surfaceType != MST_TRIANGLE_SOUP ) if( ds->surfaceType != MST_PLANAR && ds->surfaceType != MST_TRIANGLE_SOUP )
@ -69,10 +66,21 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr
} }
/* export shader */ /* export shader */
if(objLastShaderNum != ds->shaderNum) if(lightmapsAsTexcoord)
{ {
fprintf(f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader); if(objLastShaderNum != ds->lightmapNum[0])
objLastShaderNum = ds->shaderNum; {
fprintf(f, "usemtl lm_%04d\r\n", ds->lightmapNum[0]);
objLastShaderNum = ds->lightmapNum[0];
}
}
else
{
if(objLastShaderNum != ds->shaderNum)
{
fprintf(f, "usemtl %s\r\n", bspShaders[ds->shaderNum].shader);
objLastShaderNum = ds->shaderNum;
}
} }
/* export vertex */ /* export vertex */
@ -83,8 +91,10 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr
fprintf(f, "# vertex %d\r\n", i + objVertexCount + 1); fprintf(f, "# vertex %d\r\n", i + objVertexCount + 1);
fprintf(f, "v %f %f %f\r\n", dv->xyz[ 0 ], dv->xyz[ 1 ], dv->xyz[ 2 ]); fprintf(f, "v %f %f %f\r\n", dv->xyz[ 0 ], dv->xyz[ 1 ], dv->xyz[ 2 ]);
fprintf(f, "vn %f %f %f\r\n", dv->normal[ 0 ], dv->normal[ 1 ], dv->normal[ 2 ]); fprintf(f, "vn %f %f %f\r\n", dv->normal[ 0 ], dv->normal[ 1 ], dv->normal[ 2 ]);
fprintf(f, "vt %f %f\r\n", dv->st[ 0 ], dv->st[ 1 ]); if(lightmapsAsTexcoord)
fprintf(f, "# vt %f %f\r\n", dv->lightmap[0][0], dv->lightmap[0][1]); fprintf(f, "vt %f %f\r\n", dv->lightmap[0][0], 1.0 - dv->lightmap[0][1]);
else
fprintf(f, "vt %f %f\r\n", dv->st[ 0 ], 1.0 - dv->st[ 1 ]);
} }
/* export faces */ /* export faces */
@ -162,7 +172,14 @@ static void ConvertShaderToMTL( FILE *f, bspShader_t *shader, int shaderNum )
if(shadersAsBitmap) if(shadersAsBitmap)
fprintf( f, "map_Kd %s\r\n", shader->shader ); fprintf( f, "map_Kd %s\r\n", shader->shader );
else else
fprintf( f, "map_Kd %s\r\n", filename ); fprintf( f, "map_Kd ..\\%s\r\n", filename );
}
static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum )
{
/* print shader info */
fprintf( f, "newmtl lm_%04d\r\n", lightmapNum );
fprintf( f, "map_Kd %s\\lm_%04d.tga\r\n", base, lightmapNum );
} }
@ -181,7 +198,7 @@ int ConvertBSPToOBJ( char *bspName )
entity_t *e; entity_t *e;
vec3_t origin; vec3_t origin;
const char *key; const char *key;
char name[ 1024 ], base[ 1024 ]; char name[ 1024 ], base[ 1024 ], mtlname[ 1024 ];
/* note it */ /* note it */
@ -214,10 +231,32 @@ int ConvertBSPToOBJ( char *bspName )
fprintf( f, "mtllib %s\r\n", mtlname ); fprintf( f, "mtllib %s\r\n", mtlname );
fprintf( fmtl, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" ); fprintf( fmtl, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" );
for( i = 0; i < numBSPShaders; i++ ) if(lightmapsAsTexcoord)
{ {
shader = &bspShaders[ i ]; int lightmapCount;
ConvertShaderToMTL( fmtl, shader, i ); for( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
;
for( ; ; lightmapCount++ )
{
char buf[1024];
FILE *tmp;
snprintf(buf, sizeof(buf), "%s/lm_%04d.tga", base, lightmapCount);
buf[sizeof(buf) - 1] = 0;
tmp = fopen(buf, "rb");
if(!tmp)
break;
fclose(tmp);
}
for( i = 0; i < lightmapCount; i++ )
ConvertLightmapToMTL( fmtl, base, i );
}
else
{
for( i = 0; i < numBSPShaders; i++ )
{
shader = &bspShaders[ i ];
ConvertShaderToMTL( fmtl, shader, i );
}
} }
/* walk entity list */ /* walk entity list */

View File

@ -1602,6 +1602,8 @@ int ConvertBSPMain( int argc, char **argv )
} }
else if( !strcmp( argv[ i ], "-shadersasbitmap" ) ) else if( !strcmp( argv[ i ], "-shadersasbitmap" ) )
shadersAsBitmap = qtrue; shadersAsBitmap = qtrue;
else if( !strcmp( argv[ i ], "-lightmapsastexcoord" ) )
lightmapsAsTexcoord = qtrue;
else if( !strcmp( argv[ i ], "-forcereadbsp" ) ) else if( !strcmp( argv[ i ], "-forcereadbsp" ) )
force_bsp = qtrue; force_bsp = qtrue;
else if( !strcmp( argv[ i ], "-meta" ) ) else if( !strcmp( argv[ i ], "-meta" ) )

View File

@ -2275,6 +2275,7 @@ Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
// for .ase conversion // for .ase conversion
Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse ); Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
Q_EXTERN light_t *lights; Q_EXTERN light_t *lights;
Q_EXTERN int numPointLights; Q_EXTERN int numPointLights;