diff --git a/tools/quake3/q3map2/surface_meta.c b/tools/quake3/q3map2/surface_meta.c index 16ee85cf..727d5a0f 100644 --- a/tools/quake3/q3map2/surface_meta.c +++ b/tools/quake3/q3map2/surface_meta.c @@ -1028,7 +1028,9 @@ void SmoothMetaTriangles( void ) for( i = 0, tri = &metaTriangles[ i ]; i < numMetaTriangles; i++, tri++ ) { /* vortex: try get smoothing from entity key */ - shadeAngle = FloatForKey(&entities[tri->entityNum], "_smoothnormals"); + shadeAngle = FloatForKey(&entities[tri->entityNum], "_shadeangle"); + if (shadeAngle <= 0.0f) + shadeAngle = FloatForKey(&entities[tri->entityNum], "_smoothnormals"); if (shadeAngle <= 0.0f) shadeAngle = FloatForKey(&entities[tri->entityNum], "_sn"); if (shadeAngle <= 0.0f)