upper the README.md case

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Garux 2018-12-13 21:29:42 +03:00
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README.md
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@ -26,73 +26,73 @@ Development is focused on smoothing and tweaking editing process.
#### Random feature highlights #### Random feature highlights
* WASD camera binds * WASD camera binds
* fully supported editing in 3D view (brush and entity creation, all manipulating tools) * Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
* uniform merge algorithm, merging selected brushes, components and clipper points * Uniform merge algorithm, merging selected brushes, components and clipper points
* free and robust vertex editing, also providing abilities to remove and insert vertices * Free and robust vertex editing, also providing abilities to remove and insert vertices
* left mouse button click tunnel selector, paint selector * Left mouse button click tunnel selector, paint selector
* numerous mouse shortcuts (see help->General->Mouse Shortcuts) * Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
* focus camera on selected (Tab) * Focus camera on selected (Tab)
* snapped modes of manipulators * Snapped modes of manipulators
* draggable renderable transform origin for manipulators * Draggable renderable transform origin for manipulators
* quick vertices drag / brush faces shear * Quick vertices drag / brush faces shear shortcut
* shader editor * Simple shader editor
* texture painting by drag * Texture painting by drag
* seamless brush face to face texture paste * Seamless brush face to face texture paste
* keyboard shortcuts are customizable * Customizable keyboard shortcuts
* GUI themes, fonts are customizable * Customizable GUI themes, fonts
* meshTex plugin * MeshTex plugin
* patch thicken * Patch thicken
* all patch prefabs are created aligned to active projection * All patch prefabs are created aligned to active projection
* filters toolbar with extra functions on right mouse button click * Filters toolbar with extra functions on right mouse button click
* viewports zoom in to pointer * Viewports zoom in to mouse pointer
* \'all Supported formats\' default option in open dialogs * \'all Supported formats\' default option in open dialogs
* opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant) * Opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant)
* texture browser: show alpha transparency option * Texture browser: show alpha transparency option
* texture browser: gtk search in directories and tags trees * Texture browser: gtk search in directories and tags trees
* texture browser: search in currently shown textures * Texture browser: search in currently shown textures
* CSG Tool (aka shell modifier) * CSG Tool (aka shell modifier)
* working region compilations (build a map with region enabled = compile regioned part only) * Working region compilations (build a map with region enabled = compile regioned part only)
* QE tool in a component mode: perform drag w/o hitting any handle too * QE tool in a component mode: perform drag w/o hitting any handle too
* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts * Map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
* connected entities walker * Connected entities selector/walker
* build->customize: list available build variables * Build->customize: list available build variables
* 50x faster light radius rendering * 50x faster light radius rendering
* light power is adjustable by mouse drag * Light power is adjustable by mouse drag
* anisotropic textures filtering * Anisotropic textures filtering
* optional MSAA in viewports * Optional MSAA in viewports
* new very fast entity names rendering system * New very fast entity names rendering system
* support \'stupid quake bug\' * Support \'stupid quake bug\'
* arbitrary texture projections for brushes and curves * Arbitrary texture projections for brushes and curves
* fully working texture lock, supporting any affine transformation * Fully working texture lock, supporting any affine transformation
* texture locking during vertex and edge manipulations * Texture locking during vertex and edge manipulations
* brush resize (QE tool): reduce selected faces amount to most wanted ones * Brush resize (QE tool): reduce selected faces amount to most wanted ones
* support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220 * Support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220
* autodetect brush type on map opening * Autodetect brush type on map opening
* automatic AP, BP and Valve220 brush types conversion on map Import and Paste * Automatic AP, BP and Valve220 brush types conversion on map Import and Paste
* new bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew) * New bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew)
* incredible number of fixes and options * Incredible number of fixes and options
#### Q3Map2: #### Q3Map2:
* allowed samples+filter, makes sense * Allowed simultaneous samples+filter use, makes sense
* -vertexscale * -vertexscale
* -novertex works, (0..1) sets globally * -novertex works, (0..1) sets globally
* fixed _clone _ins _instance (_clonename) functionality * Fixed _clone _ins _instance (_clonename) functionality
* -nolm - no lightmaps * -nolm - no lightmaps
* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture) * -bouncecolorratio 0..1 (ratio of colorizing light sample by texture)
* q3map_remapshader remaps anything fine, on all stages * q3map_remapshader remaps anything fine, on all stages
* fixed model autoclip, added 20 new modes * Fixed model autoclip, added 20 new modes
* automatic map packager (complete Q3 support) * Automatic map packager (complete Q3 support)
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight * -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast * -contrast -255..255, def 0: lighting contrast
* report full / full pk3 path on file syntax errors * Report full / full pk3 path on file syntax errors
* new area lights backsplash algorithm (utilizing area lights instead of point ones) * New area lights backsplash algorithm (utilizing area lights instead of point ones)
* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash) * -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process) * New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
* Valve220 mapformat autodetection and support * Valve220 mapformat autodetection and support
* correct .obj and .mtl loading * Correct .obj and .mtl loading
* guessing model shaders paths * Guessing model shaders paths
###### see changelog-custom.txt for more ###### see changelog-custom.txt for more