fix indentation and typos

This commit is contained in:
Garux 2019-01-27 21:37:37 +03:00
parent 7884d9f1cd
commit 43a5b5513f
3 changed files with 88 additions and 88 deletions

View File

@ -97,7 +97,7 @@ qboolean PortalPassable( portal_t *p ){
Error( "Portal_EntityFlood: not a leaf" );
}
/* ydnar: added antiportal to supress portal generation for visibility blocking */
/* ydnar: added antiportal to suppress portal generation for visibility blocking */
if ( p->compileFlags & C_ANTIPORTAL ) {
return qfalse;
}

View File

@ -741,7 +741,7 @@ typedef struct shaderInfo_s
qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
qb_t forceMeta; /* ydnar: force metasurface path */
qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
qb_t noFast; /* ydnar: suppress fast lighting for surfaces with this shader */
qb_t invert; /* ydnar: reverse facing */
qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
qb_t tcGen; /* ydnar: has explicit texcoord generation */
@ -766,7 +766,7 @@ typedef struct shaderInfo_s
qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
qb_t notjunc; /* don't use this surface for tjunction fixing */
qb_t fogParms; /* ydnar: has fogparms */
qb_t noFog; /* ydnar: supress fogging */
qb_t noFog; /* ydnar: suppress fogging */
qb_t clipModel; /* ydnar: solid model hack */
qb_t noVertexLight; /* ydnar: leave vertex color alone */
qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
@ -868,7 +868,7 @@ typedef struct side_s
int compileFlags; /* from shaderInfo */
int value; /* from shaderInfo */
qboolean visible; /* choose visble planes first */
qboolean visible; /* choose visible planes first */
qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
qboolean culled; /* ydnar: face culling */
}
@ -1953,11 +1953,11 @@ Q_EXTERN game_t games[]
{
#include "game_quake3.h"
,
#include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
#include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
#include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
#include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
@ -1967,7 +1967,7 @@ Q_EXTERN game_t games[]
,
#include "game_wolf.h"
,
#include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
#include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
,
#include "game_etut.h"
,
@ -1975,9 +1975,9 @@ Q_EXTERN game_t games[]
,
#include "game_sof2.h"
,
#include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
#include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
,
#include "game_ja.h" /* most be after game_jk2.h as they share defines! */
#include "game_ja.h" /* must be after game_jk2.h as they share defines! */
,
#include "game_qfusion.h" /* qfusion game */
,