fix indentation and typos
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7884d9f1cd
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43a5b5513f
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@ -97,7 +97,7 @@ qboolean PortalPassable( portal_t *p ){
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Error( "Portal_EntityFlood: not a leaf" );
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Error( "Portal_EntityFlood: not a leaf" );
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}
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}
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/* ydnar: added antiportal to supress portal generation for visibility blocking */
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/* ydnar: added antiportal to suppress portal generation for visibility blocking */
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if ( p->compileFlags & C_ANTIPORTAL ) {
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if ( p->compileFlags & C_ANTIPORTAL ) {
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return qfalse;
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return qfalse;
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}
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}
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@ -741,7 +741,7 @@ typedef struct shaderInfo_s
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qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
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qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
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qb_t forceMeta; /* ydnar: force metasurface path */
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qb_t forceMeta; /* ydnar: force metasurface path */
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qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
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qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
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qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
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qb_t noFast; /* ydnar: suppress fast lighting for surfaces with this shader */
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qb_t invert; /* ydnar: reverse facing */
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qb_t invert; /* ydnar: reverse facing */
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qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
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qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
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qb_t tcGen; /* ydnar: has explicit texcoord generation */
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qb_t tcGen; /* ydnar: has explicit texcoord generation */
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@ -766,7 +766,7 @@ typedef struct shaderInfo_s
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qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
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qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
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qb_t notjunc; /* don't use this surface for tjunction fixing */
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qb_t notjunc; /* don't use this surface for tjunction fixing */
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qb_t fogParms; /* ydnar: has fogparms */
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qb_t fogParms; /* ydnar: has fogparms */
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qb_t noFog; /* ydnar: supress fogging */
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qb_t noFog; /* ydnar: suppress fogging */
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qb_t clipModel; /* ydnar: solid model hack */
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qb_t clipModel; /* ydnar: solid model hack */
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qb_t noVertexLight; /* ydnar: leave vertex color alone */
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qb_t noVertexLight; /* ydnar: leave vertex color alone */
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qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
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qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
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@ -868,7 +868,7 @@ typedef struct side_s
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int compileFlags; /* from shaderInfo */
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int compileFlags; /* from shaderInfo */
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int value; /* from shaderInfo */
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int value; /* from shaderInfo */
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qboolean visible; /* choose visble planes first */
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qboolean visible; /* choose visible planes first */
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qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
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qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
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qboolean culled; /* ydnar: face culling */
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qboolean culled; /* ydnar: face culling */
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}
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}
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@ -1953,11 +1953,11 @@ Q_EXTERN game_t games[]
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{
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{
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#include "game_quake3.h"
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#include "game_quake3.h"
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,
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,
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#include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
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#include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
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,
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,
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#include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
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#include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
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,
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,
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#include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
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#include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
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,
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,
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
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,
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,
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@ -1967,7 +1967,7 @@ Q_EXTERN game_t games[]
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,
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,
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#include "game_wolf.h"
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#include "game_wolf.h"
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,
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,
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#include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
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#include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
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,
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,
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#include "game_etut.h"
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#include "game_etut.h"
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,
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,
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@ -1975,9 +1975,9 @@ Q_EXTERN game_t games[]
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,
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,
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#include "game_sof2.h"
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#include "game_sof2.h"
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,
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,
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#include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
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#include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
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,
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,
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#include "game_ja.h" /* most be after game_jk2.h as they share defines! */
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#include "game_ja.h" /* must be after game_jk2.h as they share defines! */
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,
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,
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#include "game_qfusion.h" /* qfusion game */
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#include "game_qfusion.h" /* qfusion game */
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,
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,
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