* -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack
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@ -35,6 +35,7 @@
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/* dependencies */
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#include "q3map2.h"
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#include "convert_obj.h"
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@ -44,7 +45,8 @@
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*/
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int numLightmapsASE = 0;
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static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin ){
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static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin, const int* lmIndices ){
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int i, v, face, a, b, c;
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bspDrawVert_t *dv;
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vec3_t normal;
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@ -170,11 +172,12 @@ static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSur
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fprintf( f, "\t*PROP_CASTSHADOW\t1\r\n" );
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fprintf( f, "\t*PROP_RECVSHADOW\t1\r\n" );
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if ( lightmapsAsTexcoord ) {
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if ( ds->lightmapNum[0] >= 0 && ds->lightmapNum[0] + (int)deluxemap < numLightmapsASE ) {
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fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] + deluxemap );
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const int lmNum = ds->lightmapNum[0] >= 0? ds->lightmapNum[0]: lmIndices[ds->shaderNum] >= 0? lmIndices[ds->shaderNum] : ds->lightmapNum[0];
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if ( lmNum >= 0 && lmNum + (int)deluxemap < numLightmapsASE ) {
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fprintf( f, "\t*MATERIAL_REF\t%d\r\n", lmNum + deluxemap );
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}
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else{
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Sys_Warning( "lightmap %d out of range, not exporting\n", ds->lightmapNum[0] + deluxemap );
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Sys_Warning( "lightmap %d out of range, not exporting\n", lmNum + deluxemap );
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}
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}
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else{
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@ -190,7 +193,7 @@ static void ConvertSurface( FILE *f, bspModel_t *model, int modelNum, bspDrawSur
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exports a bsp model to an ase chunk
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*/
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static void ConvertModel( FILE *f, bspModel_t *model, int modelNum, vec3_t origin ){
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static void ConvertModel( FILE *f, bspModel_t *model, int modelNum, vec3_t origin, const int* lmIndices ){
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int i, s;
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bspDrawSurface_t *ds;
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@ -200,7 +203,7 @@ static void ConvertModel( FILE *f, bspModel_t *model, int modelNum, vec3_t origi
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{
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s = i + model->firstBSPSurface;
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ds = &bspDrawSurfaces[ s ];
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ConvertSurface( f, model, modelNum, ds, s, origin );
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ConvertSurface( f, model, modelNum, ds, s, origin, lmIndices );
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}
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}
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@ -342,6 +345,7 @@ int ConvertBSPToASE( char *bspName ){
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vec3_t origin;
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const char *key;
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char name[ 1024 ], base[ 1024 ], dirname[ 1024 ];
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int lmIndices[ numBSPShaders ];
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/* note it */
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@ -379,22 +383,11 @@ int ConvertBSPToASE( char *bspName ){
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/* print materials */
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fprintf( f, "*MATERIAL_LIST\t{\r\n" );
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if ( lightmapsAsTexcoord ) {
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int lightmapCount;
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for ( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
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;
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for ( ; ; lightmapCount++ )
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{
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char buf[1024];
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snprintf( buf, sizeof( buf ), "%s/" EXTERNAL_LIGHTMAP, dirname, lightmapCount );
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buf[sizeof( buf ) - 1] = 0;
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if ( !FileExists( buf ) ) {
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break;
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}
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}
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fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", lightmapCount );
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for ( i = 0; i < lightmapCount; i++ )
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numLightmapsASE = Convert_CountLightmaps( dirname );
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fprintf( f, "\t*MATERIAL_COUNT\t%d\r\n", numLightmapsASE );
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for ( i = 0; i < numLightmapsASE; i++ )
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ConvertLightmap( f, base, i );
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numLightmapsASE = lightmapCount;
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Convert_ReferenceLightmaps( base, lmIndices );
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}
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else
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{
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@ -435,7 +428,7 @@ int ConvertBSPToASE( char *bspName ){
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}
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/* convert model */
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ConvertModel( f, model, modelNum, origin );
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ConvertModel( f, model, modelNum, origin, lmIndices );
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}
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/* close the file and return */
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@ -45,11 +45,11 @@
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int firstLightmap = 0;
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int lastLightmap = -1;
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static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum );
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int objVertexCount = 0;
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int objLastShaderNum = -1;
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static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin ){
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static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDrawSurface_t *ds, int surfaceNum, vec3_t origin, const int* lmIndices ){
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int i, v, a, b, c;
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bspDrawVert_t *dv;
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@ -71,7 +71,7 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr
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/* export shader */
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if ( lightmapsAsTexcoord ) {
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const int lmNum = ds->lightmapNum[0];
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const int lmNum = ds->lightmapNum[0] >= 0? ds->lightmapNum[0]: lmIndices[ds->shaderNum] >= 0? lmIndices[ds->shaderNum] : ds->lightmapNum[0];
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if ( objLastShaderNum != lmNum ) {
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fprintf( f, "usemtl lm_%04d\r\n", lmNum + deluxemap );
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objLastShaderNum = lmNum + deluxemap;
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@ -132,7 +132,7 @@ static void ConvertSurfaceToOBJ( FILE *f, bspModel_t *model, int modelNum, bspDr
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exports a bsp model to an ase chunk
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*/
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static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t origin ){
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static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t origin, const int* lmIndices ){
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int i, s;
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bspDrawSurface_t *ds;
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@ -142,7 +142,7 @@ static void ConvertModelToOBJ( FILE *f, bspModel_t *model, int modelNum, vec3_t
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{
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s = i + model->firstBSPSurface;
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ds = &bspDrawSurfaces[ s ];
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ConvertSurfaceToOBJ( f, model, modelNum, ds, s, origin );
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ConvertSurfaceToOBJ( f, model, modelNum, ds, s, origin, lmIndices );
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}
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}
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@ -208,6 +208,92 @@ static void ConvertLightmapToMTL( FILE *f, const char *base, int lightmapNum ){
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}
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int Convert_CountLightmaps( const char* dirname ){
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int lightmapCount;
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//FIXME numBSPLightmaps is 0, must be bspLightBytes / ( game->lightmapSize * game->lightmapSize * 3 )
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for ( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
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;
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for ( ; ; lightmapCount++ )
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{
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char buf[1024];
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snprintf( buf, sizeof( buf ), "%s/" EXTERNAL_LIGHTMAP, dirname, lightmapCount );
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buf[sizeof( buf ) - 1] = 0;
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if ( !FileExists( buf ) ) {
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break;
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}
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}
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return lightmapCount;
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}
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/* manage external lms, possibly referenced by q3map2_%mapname%.shader */
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void Convert_ReferenceLightmaps( const char* base, int* lmIndices ){
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for( int i = 0; i < numBSPShaders; ++i ) // initialize
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lmIndices[i] = -1;
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char shaderfile[256];
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sprintf( shaderfile, "%s/q3map2_%s.shader", game->shaderPath, base );
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LoadScriptFile( shaderfile, 0 );
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/* tokenize it */
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while ( 1 )
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{
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/* test for end of file */
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if ( !GetToken( qtrue ) )
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break;
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char shadername[256];
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strcpy( shadername, token );
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/* handle { } section */
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if ( !GetToken( qtrue ) )
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break;
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if ( *token != '{' )
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Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s\nFile location be: %s",
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shaderfile, scriptline, token, g_strLoadedFileLocation );
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while ( 1 )
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{
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/* get the next token */
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if ( !GetToken( qtrue ) )
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break;
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if ( *token == '}' )
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break;
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/* parse stage directives */
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if ( *token == '{' ) {
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while ( 1 )
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{
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if ( !GetToken( qtrue ) )
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break;
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if ( *token == '}' )
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break;
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if ( *token == '{' )
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Sys_FPrintf( SYS_WRN, "WARNING9: %s : line %d : opening brace inside shader stage\n", shaderfile, scriptline );
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/* digest any images */
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if ( !Q_stricmp( token, "map" ) ) {
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/* get an image */
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GetToken( qfalse );
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if ( *token != '*' && *token != '$' ) {
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// map maps/bake_test_1/lm_0004.tga
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int lmindex;
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int okcount = 0;
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if( sscanf( token + strlen( token ) - ( strlen( EXTERNAL_LIGHTMAP ) + 1 ), "/" EXTERNAL_LIGHTMAP "%n", &lmindex, &okcount )
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&& okcount == ( strlen( EXTERNAL_LIGHTMAP ) + 1 ) ){
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for ( int i = 0; i < numBSPShaders; ++i ){ // find bspShaders[i]<->lmindex pair
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if( !strcmp( bspShaders[i].shader, shadername ) ){
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lmIndices[i] = lmindex;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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/*
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ConvertBSPToASE()
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@ -223,6 +309,7 @@ int ConvertBSPToOBJ( char *bspName ){
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vec3_t origin;
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const char *key;
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char name[ 1024 ], base[ 1024 ], mtlname[ 1024 ], dirname[ 1024 ];
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int lmIndices[ numBSPShaders ];
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/* note it */
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@ -259,20 +346,8 @@ int ConvertBSPToOBJ( char *bspName ){
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fprintf( fmtl, "# Generated by Q3Map2 (ydnar) -convert -format obj\r\n" );
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if ( lightmapsAsTexcoord ) {
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int lightmapCount;
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//FIXME numBSPLightmaps must be bspLightBytes / ( game->lightmapSize * game->lightmapSize * 3 )
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for ( lightmapCount = 0; lightmapCount < numBSPLightmaps; lightmapCount++ )
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;
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for ( ; ; lightmapCount++ )
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{
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char buf[1024];
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snprintf( buf, sizeof( buf ), "%s/" EXTERNAL_LIGHTMAP, dirname, lightmapCount );
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buf[sizeof( buf ) - 1] = 0;
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if ( !FileExists( buf ) ) {
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break;
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}
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}
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lastLightmap = lightmapCount - 1;
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lastLightmap = Convert_CountLightmaps( dirname ) - 1;
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Convert_ReferenceLightmaps( base, lmIndices );
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}
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else
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{
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@ -311,7 +386,7 @@ int ConvertBSPToOBJ( char *bspName ){
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}
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/* convert model */
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ConvertModelToOBJ( f, model, modelNum, origin );
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ConvertModelToOBJ( f, model, modelNum, origin, lmIndices );
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}
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if ( lightmapsAsTexcoord ) {
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28
tools/quake3/q3map2/convert_obj.h
Normal file
28
tools/quake3/q3map2/convert_obj.h
Normal file
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@ -0,0 +1,28 @@
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined( INCLUDED_CONVERT_OBJ_H )
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#define INCLUDED_CONVERT_OBJ_H
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int Convert_CountLightmaps( const char* dirname );
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void Convert_ReferenceLightmaps( const char* base, int* lmIndices );
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#endif
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