remove some redundant data members
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3cd914c5e1
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@ -1999,9 +1999,6 @@ struct OpenGLBinding
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void (*assertNoErrors)(const char *file, int line);
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GLFont *m_font; // MUST be set!
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int m_fontHeight;
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int m_fontAscent;
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int m_fontDescent;
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/// \brief Renders \p string at the current raster-position of the current context.
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void drawString(const char* string) const
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@ -1692,11 +1692,11 @@ void CamWnd::Cam_Draw()
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if(g_camwindow_globals_private.m_showStats)
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{
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glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_fontDescent, 0.0f);
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glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
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extern const char* Renderer_GetStats();
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GlobalOpenGL().drawString(Renderer_GetStats());
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glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_fontDescent - GlobalOpenGL().m_fontHeight, 0.0f);
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glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
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extern const char* Cull_GetStats();
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GlobalOpenGL().drawString(Cull_GetStats());
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}
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@ -3345,9 +3345,6 @@ void GlobalGL_sharedContextCreated()
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#endif
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GlobalOpenGL().m_font = g_font;
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GlobalOpenGL().m_fontHeight = g_font->getPixelHeight();
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GlobalOpenGL().m_fontAscent = g_font->getPixelAscent();
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GlobalOpenGL().m_fontDescent = g_font->getPixelDescent();
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}
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void GlobalGL_sharedContextDestroyed()
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@ -370,7 +370,7 @@ const char* TextureBrowser_getComonShadersDir()
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inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
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{
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return GlobalOpenGL().m_fontHeight;
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return GlobalOpenGL().m_font->getPixelHeight();
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}
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const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
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@ -1849,10 +1849,8 @@ void XYWnd::XY_DrawGrid(void) {
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// draw coordinate text if needed
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if ( g_xywindow_globals_private.show_coordinates) {
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glColor4fv(vector4_to_array(Vector4(g_xywindow_globals.color_gridtext, 1.0f)));
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// why does this not work on windows:
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// float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_fontAscent) / m_fScale;
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float offx = m_vOrigin[nDim2] + h - 13 / m_fScale;
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float offy = m_vOrigin[nDim1] - w + 1 / m_fScale;
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float offx = m_vOrigin[nDim2] + h - (1 + GlobalOpenGL().m_font->getPixelAscent()) / m_fScale;
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float offy = m_vOrigin[nDim1] - w + 1 / m_fScale;
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for (x = xb - fmod(xb, stepx); x <= xe ; x += stepx) {
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glRasterPos2f (x, offx);
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sprintf (text, "%g", x);
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