use StripExtension() in q3data
This commit is contained in:
parent
09953b82be
commit
3a95f8bb53
|
|
@ -453,7 +453,7 @@ void FinishModel( int type ){
|
|||
|
||||
if ( type == TYPE_PLAYER ) {
|
||||
sprintf( name, "%s%s", writedir, g_modelname );
|
||||
*strrchr( name, '.' ) = 0;
|
||||
StripExtension( name );
|
||||
strcat( name, "_default.skin" );
|
||||
|
||||
defaultSkinHandle = fopen( name, "wt" );
|
||||
|
|
@ -1350,9 +1350,7 @@ void Cmd_3DSConvert(){
|
|||
|
||||
sprintf( file, "%s%s", gamedir, token );
|
||||
strcpy( g_modelname, token );
|
||||
if ( strrchr( g_modelname, '.' ) ) {
|
||||
*strrchr( g_modelname, '.' ) = 0;
|
||||
}
|
||||
StripExtension( g_modelname );
|
||||
strcat( g_modelname, ".md3" );
|
||||
|
||||
if ( FileTime( file ) == -1 ) {
|
||||
|
|
@ -1619,9 +1617,7 @@ static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], in
|
|||
char filename[1024];
|
||||
|
||||
strcpy( filename, _filename );
|
||||
if ( strchr( filename, '.' ) ) {
|
||||
*strchr( filename, '.' ) = 0;
|
||||
}
|
||||
StripExtension( filename );
|
||||
strcat( filename, ".md3" );
|
||||
}
|
||||
|
||||
|
|
@ -1864,10 +1860,8 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims ){
|
|||
}
|
||||
|
||||
strcpy( outfilename, filename );
|
||||
if ( strrchr( outfilename, '.' ) ) {
|
||||
*( strrchr( outfilename, '.' ) + 1 ) = 0;
|
||||
}
|
||||
strcat( outfilename, "md3" );
|
||||
StripExtension( outfilename );
|
||||
strcat( outfilename, ".md3" );
|
||||
BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
|
||||
|
||||
// free memory
|
||||
|
|
@ -2021,10 +2015,8 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims ){
|
|||
numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
|
||||
|
||||
strcpy( outfilename, filename );
|
||||
if ( strrchr( outfilename, '.' ) ) {
|
||||
*( strrchr( outfilename, '.' ) + 1 ) = 0;
|
||||
}
|
||||
strcat( outfilename, "md3" );
|
||||
StripExtension( outfilename );
|
||||
strcat( outfilename, ".md3" );
|
||||
BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
|
||||
|
||||
// free memory
|
||||
|
|
@ -2045,9 +2037,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims ){
|
|||
numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
|
||||
|
||||
strcpy( outfilename, filename );
|
||||
if ( strrchr( outfilename, '.' ) ) {
|
||||
*strrchr( outfilename, '.' ) = 0;
|
||||
}
|
||||
StripExtension( outfilename );
|
||||
strcat( outfilename, "_flash.md3" );
|
||||
BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_ITEM );
|
||||
|
||||
|
|
@ -2070,9 +2060,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims ){
|
|||
numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
|
||||
|
||||
strcpy( outfilename, filename );
|
||||
if ( strrchr( outfilename, '.' ) ) {
|
||||
*strrchr( outfilename, '.' ) = 0;
|
||||
}
|
||||
StripExtension( outfilename );
|
||||
strcat( outfilename, "_hand.md3" );
|
||||
BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_HAND );
|
||||
|
||||
|
|
|
|||
|
|
@ -203,8 +203,6 @@ int P3DProcess(){
|
|||
|
||||
if ( P3DSkipToToken( "Text" ) ) {
|
||||
if ( P3DSkipToTokenInBlock( "TMap" ) ) {
|
||||
char *p;
|
||||
|
||||
if ( !P3DSkipToToken( "Path" ) ) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -228,19 +226,7 @@ int P3DProcess(){
|
|||
}
|
||||
p3d.shaders[p3d.numPairs][k] = 0;
|
||||
|
||||
//
|
||||
// strip off any explicit extensions
|
||||
//
|
||||
if ( ( p = strrchr( p3d.shaders[p3d.numPairs], '/' ) ) != 0 ) {
|
||||
while ( *p )
|
||||
{
|
||||
if ( *p == '.' ) {
|
||||
*p = 0;
|
||||
break;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
}
|
||||
StripExtension( p3d.shaders[p3d.numPairs] );
|
||||
|
||||
//
|
||||
// skip to the end of the Object and grab its name
|
||||
|
|
|
|||
|
|
@ -126,9 +126,7 @@ void FindShaderFiles( char *filename ){
|
|||
s_shaderFiles.num = 0;
|
||||
|
||||
strcpy( stripped, filename );
|
||||
if ( strrchr( stripped, '.' ) ) {
|
||||
*strrchr( stripped, '.' ) = 0;
|
||||
}
|
||||
StripExtension( stripped );
|
||||
strcat( stripped, ".shader" );
|
||||
|
||||
if ( FileExists( stripped ) ) {
|
||||
|
|
@ -219,9 +217,7 @@ void FindShaderFiles( char *filename ){
|
|||
}
|
||||
else
|
||||
{
|
||||
if ( strrchr( stripped, '.' ) ) {
|
||||
*strrchr( stripped, '.' ) = 0;
|
||||
}
|
||||
StripExtension( stripped );
|
||||
|
||||
// look for diffuse maps
|
||||
for ( i = 0; i < 3; i++ )
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user