fix cached brush face centroid tracking

This commit is contained in:
Garux 2018-12-02 19:10:15 +03:00
parent 70167de13b
commit 389030e05d
2 changed files with 26 additions and 26 deletions

View File

@ -82,9 +82,12 @@ struct Skew{
}
Skew( std::size_t index_, float amount_ ) : index( index_ ), amount( amount_ ){
}
bool operator!= ( const Skew& other ){
bool operator!= ( const Skew& other ) const {
return index != other.index || amount != other.amount;
}
bool operator== ( const Skew& other ) const {
return index == other.index && amount == other.amount;
}
};
@ -142,6 +145,7 @@ Callback m_changed;
Callback m_apply;
TransformModifierType m_type;
public:
bool m_transformFrozen = true;
TransformModifier( const Callback& changed, const Callback& apply ) :
m_translation( c_translation_identity ),
@ -175,17 +179,16 @@ void setSkew( const Skew& value ){
m_changed();
}
void freezeTransform(){
if ( m_translation != c_translation_identity
|| m_rotation != c_rotation_identity
|| m_scale != c_scale_identity
|| m_skew != c_skew_identity ) {
if ( !isIdentity() ) {
m_apply();
m_translation = c_translation_identity;
m_rotation = c_rotation_identity;
m_scale = c_scale_identity;
m_skew = c_skew_identity;
m_transformFrozen = true;
m_changed();
}
m_transformFrozen = true;
}
const Translation& getTranslation() const {
return m_translation;
@ -202,6 +205,12 @@ const Skew& getSkew() const {
Matrix4 calculateTransform() const {
return matrix4_transform_for_components( getTranslation(), getRotation(), getScale(), getSkew() );
}
bool isIdentity() const {
return m_translation == c_translation_identity
&& m_rotation == c_rotation_identity
&& m_scale == c_scale_identity
&& m_skew == c_skew_identity;
}
};

View File

@ -909,7 +909,6 @@ void exportState( Face& face ) const {
m_planeState.exportState( face.getPlane() );
m_shaderState.exportState( face.getShader() );
m_texdefState.exportState( face.getTexdef() );
face.centroid_saved_reset();
}
void release(){
@ -932,8 +931,7 @@ TextureProjection m_texdefTransformed;
Winding m_winding;
Vector3 m_centroid;
Vector3 m_centroid_saved; //this is far not pretty hack! (invariant point for texlock in AP)
bool m_centroid_saved_reset; //fixme please :3
Vector3 m_centroid_cached; //this is far not pretty hack! (invariant point for texlock in AP)
bool m_filtered;
FaceObserver* m_observer;
@ -951,7 +949,6 @@ Face( FaceObserver* observer ) :
m_refcount( 0 ),
m_shader( texdef_name_default() ),
m_texdef( m_shader, TextureProjection(), false ),
m_centroid_saved_reset( true ),
m_filtered( false ),
m_observer( observer ),
m_undoable_observer( 0 ),
@ -972,7 +969,6 @@ Face(
m_refcount( 0 ),
m_shader( shader ),
m_texdef( m_shader, projection ),
m_centroid_saved_reset( true ),
m_observer( observer ),
m_undoable_observer( 0 ),
m_map( 0 ){
@ -986,7 +982,6 @@ Face( const Face& other, FaceObserver* observer ) :
m_refcount( 0 ),
m_shader( other.m_shader.getShader(), other.m_shader.m_flags ),
m_texdef( m_shader, other.getTexdef().normalised() ),
m_centroid_saved_reset( true ),
m_observer( observer ),
m_undoable_observer( 0 ),
m_map( 0 ){
@ -1098,11 +1093,8 @@ void texdef_from_points(){
void transform( const Matrix4& matrix, bool mirror ){
if ( g_brush_texturelock_enabled ) {
if( m_centroid_saved_reset ){
m_centroid_saved = m_centroid;
m_centroid_saved_reset = false;
}
Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix, contributes() ? m_centroid_saved : static_cast<Vector3>( m_plane.plane3().normal() * m_plane.plane3().dist() ) );
Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix, contributes() ? m_centroid_cached : static_cast<Vector3>( m_plane.plane3().normal() * m_plane.plane3().dist() ) );
Brush_textureChanged();
}
else if( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_VALVE ){
const DoubleVector3 from = vector3_normalised( vector3_cross( m_texdefTransformed.m_basis_s, m_texdefTransformed.m_basis_t ) );
@ -1125,10 +1117,6 @@ void transform( const Matrix4& matrix, bool mirror ){
ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
#endif
m_observer->planeChanged();
if ( g_brush_texturelock_enabled || g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_VALVE ) {
Brush_textureChanged();
}
}
void assign_planepts( const PlanePoints planepts ){
@ -1147,8 +1135,6 @@ void freezeTransform(){
m_plane = m_planeTransformed;
planepts_assign( m_move_planepts, m_move_planeptsTransformed );
m_texdef.m_projection = m_texdefTransformed;
m_centroid_saved_reset = true;
}
void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
@ -1310,8 +1296,8 @@ Winding& getWinding(){
return m_winding;
}
void centroid_saved_reset() {
m_centroid_saved_reset = true;
void cacheCentroid() {
m_centroid_cached = m_centroid;
}
const Plane3& plane3() const {
@ -3729,8 +3715,13 @@ void snapComponents( float snap ){
}
}
void evaluateTransform(){
Matrix4 matrix( m_transform.calculateTransform() );
//globalOutputStream() << "matrix: " << matrix << "\n";
if( m_transform.m_transformFrozen && !m_transform.isIdentity() ){
m_transform.m_transformFrozen = false;
for( auto& i : m_faceInstances )
i.getFace().cacheCentroid();
}
const Matrix4 matrix( m_transform.calculateTransform() );
if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
m_brush.transform( matrix );