fix cached brush face centroid tracking
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70167de13b
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389030e05d
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@ -82,9 +82,12 @@ struct Skew{
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}
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Skew( std::size_t index_, float amount_ ) : index( index_ ), amount( amount_ ){
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}
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bool operator!= ( const Skew& other ){
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bool operator!= ( const Skew& other ) const {
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return index != other.index || amount != other.amount;
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}
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bool operator== ( const Skew& other ) const {
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return index == other.index && amount == other.amount;
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}
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};
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@ -142,6 +145,7 @@ Callback m_changed;
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Callback m_apply;
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TransformModifierType m_type;
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public:
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bool m_transformFrozen = true;
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TransformModifier( const Callback& changed, const Callback& apply ) :
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m_translation( c_translation_identity ),
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@ -175,17 +179,16 @@ void setSkew( const Skew& value ){
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m_changed();
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}
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void freezeTransform(){
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if ( m_translation != c_translation_identity
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|| m_rotation != c_rotation_identity
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|| m_scale != c_scale_identity
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|| m_skew != c_skew_identity ) {
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if ( !isIdentity() ) {
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m_apply();
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m_translation = c_translation_identity;
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m_rotation = c_rotation_identity;
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m_scale = c_scale_identity;
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m_skew = c_skew_identity;
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m_transformFrozen = true;
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m_changed();
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}
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m_transformFrozen = true;
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}
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const Translation& getTranslation() const {
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return m_translation;
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@ -202,6 +205,12 @@ const Skew& getSkew() const {
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Matrix4 calculateTransform() const {
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return matrix4_transform_for_components( getTranslation(), getRotation(), getScale(), getSkew() );
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}
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bool isIdentity() const {
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return m_translation == c_translation_identity
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&& m_rotation == c_rotation_identity
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&& m_scale == c_scale_identity
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&& m_skew == c_skew_identity;
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}
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};
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@ -909,7 +909,6 @@ void exportState( Face& face ) const {
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m_planeState.exportState( face.getPlane() );
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m_shaderState.exportState( face.getShader() );
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m_texdefState.exportState( face.getTexdef() );
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face.centroid_saved_reset();
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}
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void release(){
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@ -932,8 +931,7 @@ TextureProjection m_texdefTransformed;
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Winding m_winding;
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Vector3 m_centroid;
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Vector3 m_centroid_saved; //this is far not pretty hack! (invariant point for texlock in AP)
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bool m_centroid_saved_reset; //fixme please :3
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Vector3 m_centroid_cached; //this is far not pretty hack! (invariant point for texlock in AP)
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bool m_filtered;
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FaceObserver* m_observer;
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@ -951,7 +949,6 @@ Face( FaceObserver* observer ) :
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m_refcount( 0 ),
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m_shader( texdef_name_default() ),
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m_texdef( m_shader, TextureProjection(), false ),
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m_centroid_saved_reset( true ),
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m_filtered( false ),
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m_observer( observer ),
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m_undoable_observer( 0 ),
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@ -972,7 +969,6 @@ Face(
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m_refcount( 0 ),
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m_shader( shader ),
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m_texdef( m_shader, projection ),
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m_centroid_saved_reset( true ),
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m_observer( observer ),
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m_undoable_observer( 0 ),
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m_map( 0 ){
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@ -986,7 +982,6 @@ Face( const Face& other, FaceObserver* observer ) :
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m_refcount( 0 ),
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m_shader( other.m_shader.getShader(), other.m_shader.m_flags ),
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m_texdef( m_shader, other.getTexdef().normalised() ),
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m_centroid_saved_reset( true ),
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m_observer( observer ),
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m_undoable_observer( 0 ),
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m_map( 0 ){
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@ -1098,11 +1093,8 @@ void texdef_from_points(){
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void transform( const Matrix4& matrix, bool mirror ){
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if ( g_brush_texturelock_enabled ) {
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if( m_centroid_saved_reset ){
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m_centroid_saved = m_centroid;
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m_centroid_saved_reset = false;
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}
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Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix, contributes() ? m_centroid_saved : static_cast<Vector3>( m_plane.plane3().normal() * m_plane.plane3().dist() ) );
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Texdef_transformLocked( m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix, contributes() ? m_centroid_cached : static_cast<Vector3>( m_plane.plane3().normal() * m_plane.plane3().dist() ) );
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Brush_textureChanged();
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}
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else if( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_VALVE ){
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const DoubleVector3 from = vector3_normalised( vector3_cross( m_texdefTransformed.m_basis_s, m_texdefTransformed.m_basis_t ) );
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@ -1125,10 +1117,6 @@ void transform( const Matrix4& matrix, bool mirror ){
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ASSERT_MESSAGE( projectionaxis_for_normal( normal ) == projectionaxis_for_normal( plane3().normal() ), "bleh" );
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#endif
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m_observer->planeChanged();
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if ( g_brush_texturelock_enabled || g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_VALVE ) {
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Brush_textureChanged();
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}
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}
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void assign_planepts( const PlanePoints planepts ){
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@ -1147,8 +1135,6 @@ void freezeTransform(){
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m_plane = m_planeTransformed;
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planepts_assign( m_move_planepts, m_move_planeptsTransformed );
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m_texdef.m_projection = m_texdefTransformed;
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m_centroid_saved_reset = true;
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}
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void update_move_planepts_vertex( std::size_t index, PlanePoints planePoints ){
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@ -1310,8 +1296,8 @@ Winding& getWinding(){
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return m_winding;
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}
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void centroid_saved_reset() {
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m_centroid_saved_reset = true;
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void cacheCentroid() {
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m_centroid_cached = m_centroid;
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}
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const Plane3& plane3() const {
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@ -3729,8 +3715,13 @@ void snapComponents( float snap ){
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}
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}
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void evaluateTransform(){
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Matrix4 matrix( m_transform.calculateTransform() );
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//globalOutputStream() << "matrix: " << matrix << "\n";
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if( m_transform.m_transformFrozen && !m_transform.isIdentity() ){
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m_transform.m_transformFrozen = false;
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for( auto& i : m_faceInstances )
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i.getFace().cacheCentroid();
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}
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const Matrix4 matrix( m_transform.calculateTransform() );
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if ( m_transform.getType() == TRANSFORM_PRIMITIVE ) {
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m_brush.transform( matrix );
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