diff --git a/docs/shaderManual/q3map-global-directives.html b/docs/shaderManual/q3map-global-directives.html
index 3d082a82..5a4fe317 100644
--- a/docs/shaderManual/q3map-global-directives.html
+++ b/docs/shaderManual/q3map-global-directives.html
@@ -232,7 +232,7 @@ q3map_alphagen dotProduct2scale ( 0 0 1 0.250 0.933 )
powerLight direction power, e.g. 1.
-q3map_fogDir X Y Z
+q3map_fogDir ( X Y Z )
Specifies the direction a fog shader fades from transparent to opaque. Values indicate a directional vector.
q3map_foliage model scale density odds invert_alpha
diff --git a/radiant/gtkdlgs.cpp b/radiant/gtkdlgs.cpp
index 2fbceb6e..08afe084 100644
--- a/radiant/gtkdlgs.cpp
+++ b/radiant/gtkdlgs.cpp
@@ -488,6 +488,7 @@ no completion on undo, paste? //atm on adding undo, not on removing
QStringLiteral optimization
QCompleter inactive entry in list // because is wrapAround()
check %p %t lengths in hl
+display line numbers, exremely useful for error messages handling
*/
#include
@@ -855,7 +856,7 @@ static const std::vector g_shaderGeneralFormats{
"q3map_floodLight %c %c %c %f %f %f", c_pageGlob, c_colorKeyLv1
},
{
- "q3map_fogDir %f %f %f", c_pageGlob, c_colorKeyLv1
+ "q3map_fogDir ( %f %f %f )", c_pageGlob, c_colorKeyLv1
},
{
"q3map_foliage %p %f %f %f %i", c_pageGlob, c_colorKeyLv1
@@ -973,7 +974,7 @@ static const std::vector g_shaderGeneralFormats{
"q3map_surfaceModel %p %f %f %f %f %f %f %i", c_pageGlob, c_colorKeyLv1
},
{
- "q3map_tcGen %s %f %f", c_pageGlob, c_colorKeyLv1, {
+ "q3map_tcGen %s ( %f %f %f ) ( %f %f %f )", c_pageGlob, c_colorKeyLv1, {
"vector",
"ivector",
}