try to fix the "-np surfaces disappear" bug

This commit is contained in:
Rudolf Polzer 2011-11-22 12:10:26 +01:00
parent 8bff7284c3
commit 323c01a983
3 changed files with 36 additions and 3 deletions

View File

@ -536,7 +536,7 @@ winding_t *ReverseWinding (winding_t *w)
ClipWindingEpsilon
=============
*/
void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
void ClipWindingEpsilonStrict (winding_t *in, vec3_t normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back)
{
vec_t dists[MAX_POINTS_ON_WINDING+4];
@ -573,6 +573,10 @@ void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
*front = *back = NULL;
if (!counts[0] && !counts[1])
{
return;
}
if (!counts[0])
{
*back = CopyWinding (in);
@ -643,6 +647,15 @@ void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
Error ("ClipWinding: MAX_POINTS_ON_WINDING");
}
void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back)
{
ClipWindingEpsilonStrict(in, normal, dist, epsilon, front, back);
/* apparently most code expects that in the winding-on-plane case, the back winding is the original winding */
if(!*front && !*back)
*back = CopyWinding(in);
}
/*
=============

View File

@ -38,6 +38,8 @@ vec_t WindingArea (winding_t *w);
void WindingCenter (winding_t *w, vec3_t center);
void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back);
void ClipWindingEpsilonStrict (winding_t *in, vec3_t normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back);
winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
winding_t *CopyWinding (winding_t *w);
winding_t *ReverseWinding (winding_t *w);

View File

@ -2035,6 +2035,13 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
si->mins[ 1 ] != 0.0f || si->maxs[ 1 ] != 0.0f ||
si->mins[ 2 ] != 0.0f || si->maxs[ 2 ] != 0.0f) )
{
static qboolean warned = qfalse;
if(!warned)
{
Sys_Printf( "WARNING: this map uses the deformVertexes move hack\n" );
warned = qtrue;
}
/* 'fatten' the winding by the shader mins/maxs (parsed from vertexDeform move) */
/* note this winding is completely invalid (concave, nonplanar, etc) */
fat = AllocWinding( w->numpoints * 3 + 3 );
@ -2077,7 +2084,9 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
VectorCopy( p2->normal, plane2 );
plane2[ 3 ] = p2->dist;
#if 1
#if 0
/* div0: this is the plague (inaccurate) */
/* invert surface plane */
VectorSubtract( vec3_origin, plane2, reverse );
reverse[ 3 ] = -plane2[ 3 ];
@ -2088,6 +2097,8 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
if( DotProduct( plane1, reverse ) > 0.999f && fabs( plane1[ 3 ] - reverse[ 3 ] ) < 0.001f )
return FilterWindingIntoTree_r( w, ds, node->children[ 1 ] );
#else
/* div0: this is the cholera (doesn't hit enough) */
/* the drawsurf might have an associated plane, if so, force a filter here */
if( ds->planeNum == node->planenum )
return FilterWindingIntoTree_r( w, ds, node->children[ 0 ] );
@ -2097,10 +2108,17 @@ int FilterWindingIntoTree_r( winding_t *w, mapDrawSurface_t *ds, node_t *node )
}
/* clip the winding by this plane */
ClipWindingEpsilon( w, plane1, plane1[ 3 ], ON_EPSILON, &front, &back );
ClipWindingEpsilonStrict( w, plane1, plane1[ 3 ], ON_EPSILON, &front, &back );
/* filter by this plane */
refs = 0;
if( front == NULL && back == NULL )
{
/* same plane, this is an ugly hack */
/* but better too many than too few refs */
refs += FilterWindingIntoTree_r( CopyWinding(w), ds, node->children[ 0 ] );
refs += FilterWindingIntoTree_r( CopyWinding(w), ds, node->children[ 1 ] );
}
if( front != NULL )
refs += FilterWindingIntoTree_r( front, ds, node->children[ 0 ] );
if( back != NULL )