missing changelog

git-svn-id: svn://svn.icculus.org/netradiant/trunk@124 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-11-05 07:10:29 +00:00
parent d4f48aa829
commit 3027648679

View File

@ -1,3 +1,36 @@
2008-10-27 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: -convert -format ase -shadersasbitmap convert mode that writes
the shader names in the *BITMAP field in the .ase. That way, the .ase
files work without changing as mapobjects.
2008-10-12 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: fix the deluxemap contribution from ambient lighting. minLight
is still broken with deluxemapping. If you must use minLight, combine it
with 1/2 or 1/4 of its amount in ambient.
2008-09-30 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: fix deluxemap when lit from the wrong side as good as possible
(by ignoring the deluxemap contribution). now the invariant "deluxemap
vector points away from the surface" should hold. Avoids sudden black
spots when deluxemapping.
2008-09-26 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: turn the Urban Terror vis nudge and triangle check into options
-extravisnudge and -trianglecheck, as they break some Nexuiz maps.
Evaluate the usefulness of these options later.
* q3map2: make sure the intermediate .bsp when bouncing always is loadable
into the game (by unparsing the entities, so if gridsize got modified,
that change gets written too)
2008-09-23 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: print a warning if the specified samplesize cannot be used with
the current lightmap size
2008-09-22 Rudolf Polzer divVerent(at)alientrap.org
* q3map2: add dotProduct2scale alphamod
* q3map2: add -minsamplesize command line option to override lightmapscale
specified in map files
2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
* radiant: add a "Strafe Mode" option
* radiant: ctrl-tab now focuses all XYZ views in the three-part view (as