missing changelog
git-svn-id: svn://svn.icculus.org/netradiant/trunk@124 61c419a2-8eb2-4b30-bcec-8cead039b335
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ChangeLog
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ChangeLog
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2008-10-27 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: -convert -format ase -shadersasbitmap convert mode that writes
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the shader names in the *BITMAP field in the .ase. That way, the .ase
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files work without changing as mapobjects.
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2008-10-12 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: fix the deluxemap contribution from ambient lighting. minLight
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is still broken with deluxemapping. If you must use minLight, combine it
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with 1/2 or 1/4 of its amount in ambient.
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2008-09-30 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: fix deluxemap when lit from the wrong side as good as possible
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(by ignoring the deluxemap contribution). now the invariant "deluxemap
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vector points away from the surface" should hold. Avoids sudden black
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spots when deluxemapping.
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2008-09-26 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: turn the Urban Terror vis nudge and triangle check into options
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-extravisnudge and -trianglecheck, as they break some Nexuiz maps.
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Evaluate the usefulness of these options later.
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* q3map2: make sure the intermediate .bsp when bouncing always is loadable
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into the game (by unparsing the entities, so if gridsize got modified,
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that change gets written too)
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2008-09-23 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: print a warning if the specified samplesize cannot be used with
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the current lightmap size
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2008-09-22 Rudolf Polzer divVerent(at)alientrap.org
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* q3map2: add dotProduct2scale alphamod
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* q3map2: add -minsamplesize command line option to override lightmapscale
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specified in map files
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2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
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* radiant: add a "Strafe Mode" option
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* radiant: ctrl-tab now focuses all XYZ views in the three-part view (as
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